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Home/ Questions/Q 615771
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:15:20+00:00 2026-05-13T18:15:20+00:00

I’m writing a math library as a practical exercise. I’ve run into some problems

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I’m writing a math library as a practical exercise. I’ve run into some problems when overloading the = operator. When I debuged it, I noticed that the call to vertex1 = vertex2 calls the copy constructor instead.

In the header file I have:

//constructors
vector3();
vector3( vector3 &v );
vector3(float ix, float iy, float iz);

//operator overloading
vector3 operator =(vector3 p);
....

In the source file I implemented:

vector3 vector3::operator =(vector3 p)
{
    vector3 v3;
    v3.x = p.x;
    v3.y = p.y;
    v3.z = p.z;
    return v3;
}

Later on I have a crossproduct method, and I want to use it like so:

vector3 v3;
v3 = v1.crossProduct(v2);

The error message is:
error: no matching function for call to `vector3::vector3(vector3)’
but I do not want to call the copy constructor.

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:15:21+00:00Added an answer on May 13, 2026 at 6:15 pm

    There are mistakes in your code. Your copy-constructor must take a const&. The reference will avoid making a copy (which you wouldn’t be able to do, being the copy-constructor), and it should be const since you’re not modifying it:

    vector3(const vector3&);
    

    Temporary variables can be bound to const&, but cannot be bound to a mutable reference. That is, with your code you could do:

    vector3 a;
    vector3 b(a);
    

    but not:

    vector3 a(some_calculation()); // some_calculation returns a vector3
    

    Additionally, your operator= is incorrect. Like the copy-constructor, it should generally take a const&, but it should return a reference to this. That’s how chaining works:

    int a, b, c;
    a = b = c = 0;
    // a.operator=(b.operator=(c.operator=(0)));
    

    Returning a temporary is unorthodox, and doesn’t accomplish anything. In your case, you could assign over and over and never change the value. Weird:

    vector 3 a, b;
    a = b; // doesn't change a...?!
    

    operator= needs to change this.

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