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Home/ Questions/Q 8202655
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T07:15:44+00:00 2026-06-07T07:15:44+00:00

I’m writing a program in C++/Qt which contains a graph file parser. I use

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I’m writing a program in C++/Qt which contains a graph file parser. I use g++ to compile the project.

While developing, I am constantly comparing the performance of my low level parser layer between different compiler flags regarding optimization and debug information, plus Qt’s debug flag (turning on/off qDebug() and Q_ASSERT()).

Now I’m facing a problem where the only correctly functioning build is the one without any optimization. All other versions, even with -O1, seem to work in another way. They crash due to unsatisfied assertions, which are satisfied when compiled without a -O... flag. The code doesn’t produce any compiler warning, even with -Wall.

I am very sure that there is a bug in my program, which seems to be only harmful with optimization being enabled. The problem is: I can’t find it even when debugging the program. The parser seems to read wrong data from the file. When I run some simple test cases, they run perfectly. When I run a bigger test case (a route calculation on a graph read directly from a file), there is an incorrect read in the file which I can’t explain.

Where should I start tracking down the problem of this undefined behavior? Which optimization methods are possibly involved within this different behavior? (I could enable all flags one after the other, but I don’t know that much compiler flags but -O... and I know that there are a lot of them, so this would need a very long time.) As soon as I know which type the bug is of, I am sure I find it sooner or later.

You can help me a lot if you can tell me which compiler optimization methods are possible candidates for such problems.

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  1. Editorial Team
    Editorial Team
    2026-06-07T07:15:46+00:00Added an answer on June 7, 2026 at 7:15 am

    There are a few classes of bugs that commonly arise in optimized builds, that often don’t arise in debug builds.

    1. Un-initialized variables. The compiler can catch some but not all. Look at all your constructors, look at global variables. etc. Particularly look for uninitialized pointers. In a debug build memory is reset to zero, but in a release build it isn’t.

    2. Use of temporaries that have gone out of scope. For example when you return a reference to a local temporary in a function. These often work in debug builds because the stack is padded out more. The temporaries tend to survive on the stack a little longer.

    3. array overruns writing of temporaries. For example if you create an array as a temporary in a function and then write one element beyond the end. Again, the stack will have extra space in debug ( for debugging information ) and your overrun won’t hit program data.

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