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Home/ Questions/Q 6817275
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T21:01:52+00:00 2026-05-26T21:01:52+00:00

i’m writing a program that click JPanel and then a circle will spawn then

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i’m writing a program that click JPanel and then a circle will spawn then its x & y will add 10 pixel per frame. The following two lines are temporarily to determine the next step after the circle spawn.

    destinationX = -10 + (int)(Math.random() * ((10 - (-10)) + 1));
    destinationY = -10 + (int)(Math.random() * ((10 - (-10)) + 1));

The above code is not the best to determine the position of the second steps of the cirlce. I want apply a method which make possibilities much more even. The following way is i about to do…..

           x2,y2     
             /
            /
           /
          /
         /
      h /
       /
      / a
      ----------------------------
   x1,y1

x1,y2 are known, a is random 360 degrees, h is 10, how to cal x2, y2?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T21:01:52+00:00Added an answer on May 26, 2026 at 9:01 pm

    Are you familiar with trigonometry? You have drawn a right triangle with h as the hypotenuse, a as the angle in question, an imaginary leg opposite (opp) of the angle, and a leg adjacent (adj) to the angle. Here’s an updated diagram:

               x2,y2     
                 /|
                / |
               /  |
              /   |
             /    | opp
          h /     |
           /      |
          / a     |
          ---------
       x1,y1  adj
    

    Trigonometry defines a function
    sine (sin) as opp / h and a similar function
    cosine (cos) as adj / h.

    In your case, you want to compute x2 = x1 + adj.
    Since cos(a) = adj / h,
    adj = h * cos(a); so by substitution we arrive at
    x2 = x1 + h * cos(a).

    We can do a similar derivation for y2 and get y2 = y1 + h * sin(a).

    If you want to move a point by a fixed amount in a random direction, you need Math.sin and Math.cos:

    double angle = Math.toRadians(Math.random() * 360);
    double amount = 10;
    int x2 = x1 + (int)(amount * Math.cos(angle));
    int y2 = y1 + (int)(amount * Math.sin(angle));
    
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