I’m writing a program that will draw the sine curve with canvas.
HTML:
<canvas id="mycanvas" width="1000" height="100">
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</canvas>
JavaScript:
var canvas = document.getElementById("mycanvas");
if (canvas.getContext) {
var ctx = canvas.getContext("2d");
ctx.lineWidth = 3;
var x = 0,
y = 0;
var timeout = setInterval(function() {
ctx.beginPath();
ctx.moveTo(x, y);
x += 1;
y = 50 * Math.sin(0.1 * x) + 50;
ctx.lineTo(x, y);
ctx.stroke();
if (x > 1000) {
clearInterval(timeout);
}
}, 10);
}
This works really nice: http://jsfiddle.net/HhGnb/
However, now I can only offer say 100px for the canvas width, so only the leftest 100px of the curve could be seen. http://jsfiddle.net/veEyM/1/
I want to archive this effect: when the right point of the curve is bigger than the width of canvas, the whole curve could move left, so I can see the rightest point of the curve, it’s a bit like the curve is flowing to left. Can I do that?
One of the basic ideas of the
<canvas>element is that the computer ‘forgets’ the drawing commands and only saves the pixels, like a bitmap. So to move everything to the left, you need to clear the canvas and draw everything again.There is also one thing I’d like to advise you – you always start with x = 0 and y = 0, but obviously at x = 0 then y is not necessarily equal to 0 as well. EDIT: implemented this.
Anyway, I ended up with this code: http://jsfiddle.net/veEyM/5/