I’m writing a program which will use scan conversion on triangles to fill in the pixels contained within the triangle.
One thing that has me confused is how to determine the x increment for the right edge of the triangle, or for slopes less than or equal to one.
Here is the code I have to handle left edges with a slope greater than one (obtained from Computer Graphics: Principles and Practice second edition):
for(y=ymin;y<=ymax;y++)
{
edge.increment+=edge.numerator;
if(edge.increment>edge.denominator)
{
edge.x++;
edge.increment -= edge.denominator;
}
}
The numerator is set from (xMax-xMin), and the denominator is set from (yMax-yMin)…which makes sense as it represents the slope of the line. As you move up the scan lines (represented by the y values). X is incremented by 1/(denomniator/numerator) …which results in x having a whole part and a fractional part.
If the fractional part is greater than one, then the x value has to be incremented by 1 (as shown in edge.increment>edge.denominator).
This works fine for any left handed lines with a slope greater than one, but I’m having trouble generalizing it for any edge, and google-ing has proved fruitless.
Does anyone know the algorithm for that?
There are 4 cases you need to consider: slope > 1, slope between 0 and 1, slope between -1 and 0, and slope less than -1.
You have coded for slope > 1. If you have slope < -1, you can determine that ahead of time, compute
incrementto be +1 or -1, and changex++tox += increment.For the cases where slope is between -1 and 1, you can have the same loop, only with x and y swapped.
EDIT: It sounds like you’re trying to fill a triangle by scan converting two legs simultaneously. That’s a special case that you can use, but the general way to scan convert a convex polygon (like a triangle) is to put all the points into a list and then for each scan line, draw a line between the min and max column. Here’s some pseudocode for the algorithm: