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Home/ Questions/Q 677675
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T01:03:55+00:00 2026-05-14T01:03:55+00:00

I’m writing a program which will use scan conversion on triangles to fill in

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I’m writing a program which will use scan conversion on triangles to fill in the pixels contained within the triangle.

One thing that has me confused is how to determine the x increment for the right edge of the triangle, or for slopes less than or equal to one.

Here is the code I have to handle left edges with a slope greater than one (obtained from Computer Graphics: Principles and Practice second edition):

for(y=ymin;y<=ymax;y++)
{
    edge.increment+=edge.numerator;
    if(edge.increment>edge.denominator)
    {
        edge.x++;
        edge.increment -= edge.denominator;
    }
}

The numerator is set from (xMax-xMin), and the denominator is set from (yMax-yMin)…which makes sense as it represents the slope of the line. As you move up the scan lines (represented by the y values). X is incremented by 1/(denomniator/numerator) …which results in x having a whole part and a fractional part.

If the fractional part is greater than one, then the x value has to be incremented by 1 (as shown in edge.increment>edge.denominator).

This works fine for any left handed lines with a slope greater than one, but I’m having trouble generalizing it for any edge, and google-ing has proved fruitless.

Does anyone know the algorithm for that?

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  1. Editorial Team
    Editorial Team
    2026-05-14T01:03:56+00:00Added an answer on May 14, 2026 at 1:03 am

    There are 4 cases you need to consider: slope > 1, slope between 0 and 1, slope between -1 and 0, and slope less than -1.

    You have coded for slope > 1. If you have slope < -1, you can determine that ahead of time, compute increment to be +1 or -1, and change x++ to x += increment.

    For the cases where slope is between -1 and 1, you can have the same loop, only with x and y swapped.

    EDIT: It sounds like you’re trying to fill a triangle by scan converting two legs simultaneously. That’s a special case that you can use, but the general way to scan convert a convex polygon (like a triangle) is to put all the points into a list and then for each scan line, draw a line between the min and max column. Here’s some pseudocode for the algorithm:

    // create a list of points that is the union of all segments
    var points = ScanConvert(x1, y1, x2, y2)
                 .Union(ScanConvert(x2, y2, x3, y3))
                 .Union(ScanConvert(x1, y1, x3, y3));
    // group the points by scan line, finding the leftmost and rightmost point on each line
    var scanlines = from p in points
                    group p by p.Y into scanline
                    select new { y = scanline.Key,
                                 x1 = scanline.Min(p => p.X),
                                 x2 = scanline.Max(p => p.X) }
    // iterate over the scan lines, drawing each segment
    foreach (var scanline in scanlines)
        DrawLine(x1, y, x2, y);
    
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