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Home/ Questions/Q 1107961
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T02:00:38+00:00 2026-05-17T02:00:38+00:00

I’m writing a proxy library (called Library A) that is just an interface to

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I’m writing a proxy library (called Library A) that is just an interface to another DLL (called Library B) that may be present or not on the system.
The idea is that a program would link to this library A instead of the original library B ; and Library A would handle the errors if Library B wasn’t installed on the system.

So a typical proxy function would look like this:

int function(int arg1, int arg2)
{
    HINSTANCE hinstLib;
    UINT errormode = SetErrorMode(SEM_FAILCRITICALERRORS);
    SetErrorMode(errormode | SEM_FAILCRITICALERRORS);
    hinstLib = LoadLibrary(TEXT(ORIGINAL_DLL));
    SetErrorMode (errormode);
    if (hinstLib != NULL)
    {
        ProcAdd = (void *) GetProcAddress(hinstLib, TEXT("function"));
        if (NULL != ProcAdd)
        {
            return (ProcAdd) (arg1, arg2);
        }
        FreeLibrary(hinstLib);
    }
    return ERROR;
}

Now, I would do this for all original entries in Library B. There could be a lot of calls to it.
So loading / unloading the DLL so frequently is certainly going to have an impact speed-wise.

I was wondering if it would be acceptable to use a global variable hinstLib ; something like

HINSTANCE hinstLib = LoadLibrary(TEXT(ORIGINAL_DLL));

int function(int arg1, int arg2)
{
    if (hinstLib != NULL)
    {
        ProcAdd = (void *) GetProcAddress(hinstLib, TEXT("function"));
        if (NULL != ProcAdd)
        {
            return (ProcAdd) (arg1, arg2);
        }
    }
    return ERROR;
}

And let Windows automatically unload the DLL when the program exits (assuming it does unload it).

Thanks in advance for your wise remarks…

Jean-Yves

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T02:00:39+00:00Added an answer on May 17, 2026 at 2:00 am

    Unless the unloading is particular use case, then this is fine. However I would implement some thread safety to ensure that there are no race conditions through this code using a Critical Section.

    This is simillar example to the one from the wikipedia article

        /* Sample C/C++, Windows, link to kernel32.dll */
        #include <windows.h>
    
        static CRITICAL_SECTION cs;
    
        static HINSTANCE hinstLib = LoadLibrary(TEXT(ORIGINAL_DLL));
    
        /* Initialize the critical section before entering multi-threaded context. */
        InitializeCriticalSection(&cs);
    
        void f() {
            /* Enter the critical section -- other threads are locked out */
            __try {
               EnterCriticalSection(&cs);
    
               if (hinstLib != NULL)     {
               ProcAdd = (void *) GetProcAddress(hinstLib, TEXT("function"));
             } __finally { 
                LeaveCriticalSection(&cs);
             }
             if (NULL != ProcAdd) {
                   return (ProcAdd) (arg1, arg2);
             }
        }
    
    .
    .
    .
    
        /* Release system object when all finished -- usually at the end of the cleanup code */
        DeleteCriticalSection(&cs);
    
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