Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4061388
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T15:27:42+00:00 2026-05-20T15:27:42+00:00

I’m writing a Raytracer in C, and to draw a sphere I’m using the

  • 0

I’m writing a Raytracer in C, and to draw a sphere I’m using the Cartesian equation:

x^2 + y^2 + z^2 = R^2.

I have my eye position (x_eye, y_eye, z_eye) and my eye vector (Vx, Vy, Vz).
The parametric equation of my line is:

x = x_eye + k * Vx  
y = y_eye + k * Vy  
z = z_eye + k * Vz

I put the parametric equation of my line in the Cartesian equation of the sphere in order to solve it

(x_eye + k * Vx)^2 + (y_eye + k * Vy)^2 + (z_eye + k * Vz)^2 = R^2  

(Vx^2 + Vy^2 + Vz^2) * k^2 + 2 * (x_eye*Vx + y_eye*Vy + z_eye*Vz) * k + (x_eye^2 + y_eye^2 + z_eye^2 - R^2) = 0  

I got now an equation like ax^2 + bx + c = 0 and define a, b, c with:

a = (Vx^2 + Vy^2 + Vz^2) * k^2  
b = 2 * (x_eye * Vx + y_eye * Vy + z_eye * Vz) * k  
c = (x_eye^2 + y_eye^2 + z_eye^2 - R^2)  

then i can find k for each pixel if there is intersection (b^2 – 4.a.c >= 0).

But is there any other way to find k using these parametric equation of line and sphere
line :

x = x_eye + k * Vx  
y = y_eye + k * Vy  
z = z_eye + k * Vz  

and for sphere:

x = R.cos(u).cos(v)  
y = R.sin(u).cos(v)  
z = R.sin(v)  

how could i find k with these two parametric equation?
should I do

x_eye + k * Vx  = R.cos(u).cos(v)  
y_eye + k * Vy  = R.sin(u).cos(v)  
z_eye + k * Vz  = R.sin(v)  
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T15:27:43+00:00Added an answer on May 20, 2026 at 3:27 pm

    To solve the system

    x_eye + k * Vx  = R.cos(u).cos(v)  
    y_eye + k * Vy  = R.sin(u).cos(v)  
    z_eye + k * Vz  = R.sin(v)
    

    start by squaring both sides of each equation, and then add all three equations together. Then simplify the right hand side using trigonometric identities until you get

    (x_eye + k * Vx)^2 + (y_eye + k * Vy)^2 + (z_eye + k * Vz)^2 = R2  
    

    which is the same equation for k that you had before.

    In general, though, this may not be practical approach. Since you are trying to write a raytracer, you don’t want to solve every equation by hand. Instead, use some system solving algorithms. A good starting point may be looking up some information on Newton’s method and secant method for several variables. Any introductory textbook on numerical analysis should contain plenty of information that will get you started.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have thousands of HTML files to process using Groovy/Java and I need to
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,
I am reading a book about Javascript and jQuery and using one of the
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a French site that I want to parse, but am running into

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.