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Home/ Questions/Q 4027978
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T11:09:49+00:00 2026-05-20T11:09:49+00:00

I’m writing a serial port software for Windows. To improve performance I’m trying to

  • 0

I’m writing a serial port software for Windows. To improve performance I’m trying to convert the routines to use asynchronous I/O. I have the code up and working fairly well, but I’m a semi-beginner at this, and I would like to improve the performance of the program further. During stress tests of the program (ie burst data to/from the port as fast as possible at high baudrate), the CPU load gets quite high.

If anyone out there has experience from asynchronous I/O and multi-threading in Windows, I’d be grateful if you could take a look at my program. I have two main concerns:

  • Is the asynchronous I/O implemented correctly? I found some fairly reliable source on the net suggesting that you can pass user data to the callback functions, by implementing your own OVERLAPPED struct with your own data at the end. This seems to be working just fine, but it does look a bit “hackish” to me. Also, the program’s performance didn’t improve all that much when I converted from synchronous/polled to asynchronous/callback, making me suspect I’m doing something wrong.

  • Is it sane to use STL std::deque for the FIFO data buffers? As the program is currently written, I only allow 1 byte of data to be received at a time, before it must be processed. Because I don’t know how much data I will receive, it could be endless amounts. I assume this 1-byte-at-a-time will yield sluggish behaviour behind the lines of deque when it has to allocate data. And I don’t trust deque to be thread-safe either (should I?).
    If using STL deque isn’t sane, are there any suggestions for a better data type to use? Static array-based circular ring buffer?

Any other feedback on the code is most welcome as well.


The serial routines are implemented so that I have a parent class called “Comport”, which handles everything serial I/O related. From this class I inherit another class called “ThreadedComport”, which is a multi-threaded version.

ThreadedComport class (relevant parts of it)

class ThreadedComport : public Comport
{
  private:

    HANDLE        _hthread_port;                 /* thread handle      */
    HANDLE        _hmutex_port;                  /* COM port access    */
    HANDLE        _hmutex_send;                  /* send buffer access */
    HANDLE        _hmutex_rec;                   /* rec buffer access  */

    deque<uint8>  _send_buf;
    deque<uint8>  _rec_buf;
    uint16        _data_sent;
    uint16        _data_received;

    HANDLE        _hevent_kill_thread;
    HANDLE        _hevent_open;
    HANDLE        _hevent_close;
    HANDLE        _hevent_write_done;
    HANDLE        _hevent_read_done;
    HANDLE        _hevent_ext_send;              /* notifies external thread */
    HANDLE        _hevent_ext_receive;           /* notifies external thread */

    typedef struct
    {
      OVERLAPPED       overlapped;
      ThreadedComport* caller;                  /* add user data to struct */
    } OVERLAPPED_overlap;

    OVERLAPPED_overlap _send_overlapped;
    OVERLAPPED_overlap _rec_overlapped;
    uint8*             _write_data;
    uint8              _read_data;
    DWORD              _bytes_read;

    static DWORD WINAPI _tranceiver_thread (LPVOID param);
    void                _send_data         (void);
    void                _receive_data      (void);
    DWORD               _wait_for_io       (void);

    static void WINAPI  _send_callback     (DWORD dwErrorCode,
                                            DWORD dwNumberOfBytesTransfered,
                                            LPOVERLAPPED lpOverlapped);
    static void WINAPI  _receive_callback  (DWORD dwErrorCode,
                                            DWORD dwNumberOfBytesTransfered,
                                            LPOVERLAPPED lpOverlapped);

};

The main thread routine created through CreateThread():

DWORD WINAPI ThreadedComport::_tranceiver_thread (LPVOID param)
{
  ThreadedComport* caller = (ThreadedComport*) param;

  HANDLE handle_array [3] =
  {
    caller->_hevent_kill_thread,                 /* WAIT_OBJECT_0 */
    caller->_hevent_open,                        /* WAIT_OBJECT_1 */
    caller->_hevent_close                        /* WAIT_OBJECT_2 */
  };

  DWORD result;

  do
  {
    /* wait for anything to happen */
    result = WaitForMultipleObjects(3,
                                    handle_array,
                                    false,       /* dont wait for all */
                                    INFINITE);

    if(result == WAIT_OBJECT_1 )                 /* open? */
    {
      do                                         /* while port is open, work */
      {
        caller->_send_data();
        caller->_receive_data();
        result = caller->_wait_for_io();         /* will wait for the same 3 as in handle_array above,
                                                    plus all read/write specific events */

      } while (result != WAIT_OBJECT_0 &&        /* while not kill thread */
               result != WAIT_OBJECT_2);         /* while not close port */
    }
    else if(result == WAIT_OBJECT_2)             /* close? */
    {
      ;                                          /* do nothing */
    }

  } while (result != WAIT_OBJECT_0);             /* kill thread? */

  return 0;
}

which in turn calls the following three functions:

void ThreadedComport::_send_data (void)
{
  uint32 send_buf_size;

  if(_send_buf.size() != 0)                      // anything to send?
  {
    WaitForSingleObject(_hmutex_port, INFINITE);
      if(_is_open)                               // double-check port
      {
        bool result;

        WaitForSingleObject(_hmutex_send, INFINITE);
          _data_sent = 0;
          send_buf_size = _send_buf.size();
          if(send_buf_size > (uint32)_MAX_MESSAGE_LENGTH)
          {
            send_buf_size = _MAX_MESSAGE_LENGTH;
          }
          _write_data = new uint8 [send_buf_size];


          for(uint32 i=0; i<send_buf_size; i++)
          {
            _write_data[i] = _send_buf.front();
            _send_buf.pop_front();
          }
          _send_buf.clear();
        ReleaseMutex(_hmutex_send);


        result = WriteFileEx (_hcom,              // handle to output file
                              (void*)_write_data, // pointer to input buffer
                              send_buf_size,      // number of bytes to write
                              (LPOVERLAPPED)&_send_overlapped, // pointer to async. i/o data
                              (LPOVERLAPPED_COMPLETION_ROUTINE )&_send_callback);

        SleepEx(INFINITE, true);                 // Allow callback to come

        if(result == false)
        {
          // error handling here
        }

      } // if(_is_open)
    ReleaseMutex(_hmutex_port);
  }
  else /* nothing to send */
  {
    SetEvent(_hevent_write_done);                // Skip write
  }
}


void ThreadedComport::_receive_data (void)
{
  WaitForSingleObject(_hmutex_port, INFINITE);

    if(_is_open)
    {
      BOOL  result;

      _bytes_read = 0;
      result = ReadFileEx (_hcom,                  // handle to output file
                           (void*)&_read_data,     // pointer to input buffer
                           1,                      // number of bytes to read
                           (OVERLAPPED*)&_rec_overlapped, // pointer to async. i/o data
                           (LPOVERLAPPED_COMPLETION_ROUTINE )&_receive_callback);

      SleepEx(INFINITE, true);                     // Allow callback to come

      if(result == FALSE)
      {
        DWORD last_error = GetLastError();
        if(last_error == ERROR_OPERATION_ABORTED)  // disconnected ?
        {
          close();                                 // close the port
        }
      }
    }

  ReleaseMutex(_hmutex_port);
}



DWORD ThreadedComport::_wait_for_io (void)
{
  DWORD result;
  bool  is_write_done = false;
  bool  is_read_done  = false;

  HANDLE handle_array [5] =
  {
    _hevent_kill_thread,
    _hevent_open,
    _hevent_close,
    _hevent_write_done,
    _hevent_read_done
  };


  do /* COM port message pump running until sending / receiving is done */
  {
    result = WaitForMultipleObjects(5,
                        handle_array,
                        false,                     /* dont wait for all */
                        INFINITE);

    if(result <= WAIT_OBJECT_2)
    {
      break;                                       /* abort */
    }
    else if(result == WAIT_OBJECT_3)               /* write done */
    {
      is_write_done = true;
      SetEvent(_hevent_ext_send);
    }
    else if(result == WAIT_OBJECT_4)               /* read done */
    {
      is_read_done = true;

      if(_bytes_read > 0)
      {
        uint32 errors = 0;

        WaitForSingleObject(_hmutex_rec, INFINITE);
          _rec_buf.push_back((uint8)_read_data);
          _data_received += _bytes_read;

          while((uint16)_rec_buf.size() > _MAX_MESSAGE_LENGTH)
          {
            _rec_buf.pop_front();
          }

        ReleaseMutex(_hmutex_rec);
        _bytes_read = 0;

        ClearCommError(_hcom, &errors, NULL);
        SetEvent(_hevent_ext_receive);
      }
    }
  } while(!is_write_done || !is_read_done);

  return result;
}

Asynchronous I/O callback functions:

void WINAPI ThreadedComport::_send_callback (DWORD dwErrorCode,
                                             DWORD dwNumberOfBytesTransfered,
                                             LPOVERLAPPED lpOverlapped)
{
  ThreadedComport* _this = ((OVERLAPPED_overlap*)lpOverlapped)->caller;

  if(dwErrorCode == 0)                           // no errors
  {
    if(dwNumberOfBytesTransfered > 0)
    {
      _this->_data_sent = dwNumberOfBytesTransfered;
    }
  }


  delete [] _this->_write_data;                  /* always clean this up */
  SetEvent(lpOverlapped->hEvent);
}


void WINAPI ThreadedComport::_receive_callback (DWORD dwErrorCode,
                                                DWORD dwNumberOfBytesTransfered,
                                                LPOVERLAPPED lpOverlapped)
{
  if(dwErrorCode == 0)                           // no errors
  {
    if(dwNumberOfBytesTransfered > 0)
    {
      ThreadedComport* _this = ((OVERLAPPED_overlap*)lpOverlapped)->caller;
      _this->_bytes_read = dwNumberOfBytesTransfered;
    }
  }

  SetEvent(lpOverlapped->hEvent);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T11:09:49+00:00Added an answer on May 20, 2026 at 11:09 am

    The first question is simple. The method is not hackish; you own the OVERLAPPED memory and everything that follows it. This is best described by Raymond Chen: http://blogs.msdn.com/b/oldnewthing/archive/2010/12/17/10106259.aspx

    You would only expect a performance improvement if you’ve got better things to while waiting for the I/O to complete. If all you do is SleepEx, you’ll only see CPU% go down. The clue is in the name “overlapped” – it allows you to overlap calculations and I/O.

    std::deque<unsigned char> can handle FIFO data without big problems. It will probably recycle 4KB chunks (precise number determined by extensive profiling, all done for you).

    [edit]
    I’ve looked into your code a bit further, and it seems the code is needlessly complex. For starters, one of the main benefits of asynchronous I/O is that you don’t need all that thread stuff. Threads allow you to use more cores, but you’re dealing with a slow I/O device. Even a single core is sufficient, if it doesn’t spend all its time waiting. And that’s precisely what overlapped I/O is for. You just dedicate one thread to all I/O work for the port. Since it’s the only thread, it doesn’t need a mutex to access that port.

    OTOH, you would want a mutex around the deque<uint8> objects since the producer/consumer threads aren’t the same as the comport thread.

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