Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4382778
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T12:49:19+00:00 2026-05-21T12:49:19+00:00

I’m writing a simple client/server application and am having trouble getting the client to

  • 0

I’m writing a simple client/server application and am having trouble getting the client to continuously respond to (at the moment, echo) messages sent to it.

client.c

#define BUF_SIZE 1024

int ctrlsockfd;

void error(const char *message);
void closeStreams();
void writeResponse(const char *message);

int main (int argc, const char *argv[]) {
    printf("Client\n");

    // Connection code snipped

    // Handle responses
    int bytes_read;
    char buffer[BUF_SIZE];
    while (1) {
        // Fetch a message
        bytes_read = read(ctrlsockfd, buffer, BUF_SIZE);

        if (bytes_read == -1) {
            error("Failed to read");
        }

        // Send it back
        if (write(ctrlsockfd, buffer, strlen(buffer) + 1) == -1) {
            error("Failed to write");
        }
    }

    // Disconnect
    closeStreams();

    return 0;
}

host.c

#define BUF_SIZE 1024
#define LISTENPORT 9735

void closeStreams();
void error(const char *message);

int ctrlsockfd, clientsockfd;

int main (int argc, const char *argv[]) {
    printf("Server\n");

    // Connection code snipped

    // Accept a request (blocking) - we can only connect to one client at a time
    clientlen = sizeof(clientaddr);
    clientsockfd = accept(ctrlsockfd, (struct sockaddr *) &clientaddr, (socklen_t*) &clientlen);
    if (clientsockfd == -1) {
        error("Error accepting");
    }

    while (1) {
        // Read input string from stdin
        printf("> ");
        char message[BUF_SIZE];
        if (scanf("%s", message) == -1) {
            error("Failed to read from terminal");
        }

        // Send to client
        if (write(clientsockfd, message, strlen(message) + 1) == -1) {
            error("Failed to send message");
        } else {
            printf("Sent message %s\n", message);
        }

        // Read response from client
        char response[BUF_SIZE];
        if (read(clientsockfd, response, BUF_SIZE) == -1) {
            error("Error reading response");
        } else {
            printf("Response: %s\n", response);
        }

        // Close the connection
        closeStreams();
    }
}

What’s the problem here?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T12:49:19+00:00Added an answer on May 21, 2026 at 12:49 pm

    I think you confuse server and client here. Usually the server listens to a port and waits for messages and then respond to them. Also, the accept() needs to be part of the loop if you close the connection in each iteration, or alternatively, don’t close the connection.

    Server       client
    wait
                 connect
                 send data
    read data
    send data
                 read data
    <maybe iteration of send / receive here >
    close        close
    wait
    ...
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.