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Home/ Questions/Q 3361820
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T03:11:55+00:00 2026-05-18T03:11:55+00:00

I’m writing a simple client/server application and I found that using DataInputStream to read

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I’m writing a simple client/server application and I found that using DataInputStream to read data was very convenient because it allows you to chose what to read (without having to convert it yourself from bytes), but I’m wondering if it would be best to wrap it in a BufferedInputStream too, or if that would just add unnecessary overhead?

The reason I’m asking is because I don’t know how expensive it is to read directly from the socket stream (when using a BufferedInputStream it will just read once from the socket stream and then multiply times from the BufferedInputStream using DataInputStream).

The data received is usually pretty small, around 20-25 Bytes.

Thanks in advance for any answer! 😀

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  1. Editorial Team
    Editorial Team
    2026-05-18T03:11:56+00:00Added an answer on May 18, 2026 at 3:11 am

    A DataInputStream is not buffered, so each read operation on a DataInputStream object is going to result in one or more reads on the underlying socket stream, and that could result in multiple system calls (or the equivalent).

    A system call is typically 2 to 3 orders of magnitude more expensive than a regular method call. Buffered streams work by reducing the number of system calls (ideally to 1), at the cost of adding an extra layer of regular method calls. Typically using a buffered stream replaces N syscalls with 1 syscall and N extra method calls. If N is greater than 1, you win.

    It follows that the only cases where putting a BufferedInputStream between the socket stream and the DataInputStream is not a win are:

    • when the application only makes one read...() call and that can be satisfied by a single syscall,
    • when the application only does large read(byte[] ...) calls, or
    • when the application doesn’t read anything.

    It sounds like these don’t apply in your case.

    Besides, even if they do apply, the overhead of using a BufferedInputStream when you don’t need to is relatively small. The overhead of not using a BufferedInputStream when you do need to can be huge.

    One final point, the actual amount of data read (i.e. the size of the messages) is pretty much irrelevant to the buffered versus unbuffered conundrum. What really matters is the way that data is read; i.e. the sequence of read...() calls that your application will make.

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