I’m writing a simple plugin based program. I have an interface IPlugin which has some methods and functions, and a List<Plugin> in my main program. For the sake of simplicity, lets say its defined like this:
public interface IPlugin
{
public void OnKeyPressed(char key);
}
Everytime a key is pressed, I loop through the Plugin list, and call OnKeyPressed(c) on each of them.
I can create a class like so, and add it to the list…
public class PrintPlugin
{
public void OnKeyPressed(char key)
{
Console.WriteLine(c);
}
}
And then whenever you press a key, its printed out. But I want to be able to load plugins from DLL files. This link was helpful, but it doesn’t explain how to have the classes in the DLL implement my IPlugin interface… How can I do that? I really don’t want to have to copy the IPlugin.cs file every time I want to make a plugin…
If I am understanding you correctly…
Create 3 Projects:
Project 1: Your main program (the one with List in it)
Project 2: the project with your interface
Project 3: A sample Plugin
Then Add project 2 as a reference to both project 1 and 3.
This way you share the interface with both your main project and any of your plugins.
I have used this on a couple of projects and it has served me well.