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Home/ Questions/Q 927687
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T19:53:33+00:00 2026-05-15T19:53:33+00:00

I’m writing a simple proxy (more a packet logger) for an online game in

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I’m writing a simple proxy (more a packet logger) for an online game in C#. All the packets get received by the proxy but some aren’t sent to the client (not sure about the server).
For example:

Client->Server: Login Packet – My proxy receives the packet, displays it and sends it to the server.

Server->Client: Connected! Packet – My proxy again receives the packet, it also displays it and sends it to the client.

Server->Client: Chat channels packet – My proxy again receives the packet, it also displays it but the client doesn’t receive it. There is no exception.

My code: http://lesderid.pastebin.com/Km7vT2jF

(This is the same project as here: Why can't I send to the listening socket anymore?)

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  1. Editorial Team
    Editorial Team
    2026-05-15T19:53:34+00:00Added an answer on May 15, 2026 at 7:53 pm

    This is just from a brief reading of the code:

    1. Do not bind to 127.0.0.1. Bind to IPAddress.Any instead.
    2. OnDataReceivedFromServer needs to call EndReceive.
    3. I don’t recommend mixing synchronous (Send) and asynchronous (BeginReceive) operations on the same socket.
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