I’m writing a small agent in java that will play a game against other agents. I want to keep a small amount of state (probably approx. 1kb at most) around between runs of the program so that I can try to tweak the performance of the agent based upon past successes. Essentially, I will be reading a small amount of data at the beginning of each game and writing a small amount at the end. It seems like I have 2 options, file I/O or derby. Is there a speed advantage to either? Or does it not really matter for such a small amount of data?
Share
Considering that these objects can vary per file size, and your computer’s specs (bus speed, HD speed) affect this, the only way to be sure is to write your own benchmark. Just create a simple for loop, count from 1 to 1000, and read the file inside the loop over and over (but do not create and destroy the objects inside the loop, just focus on the reading part).
Of course this whole exercise reeks of pre-optimization, which can lead to bad coding habit. Just write your code in the most readable, simple fashion, and if there is a speed problem, refactor as needed.
But since it’s a small amount of data, I would say it won’t matter.