I’m writing a small networking program in C++. Among other things it has to download twitter profile pictures. I have a list (stl::vector) of URLs. And I think that my next step is to create for-loop and send GET messages through the socket and save the pictures to different png-files. The problem is when I send the very first message, receive the answer segments and save png-data all things seems to be fine. But right at the next iteration the same message, sent through the same socket, produces 0 received bytes by recv() function. I solved the problem by adding a socket creation code to the cycle body, but I’m a bit confused with the socket concepts. It looks like when I send the message, the socket should be closed and recreated again to send next message to the same server (in order to get next image). Is this a right way of socket’s networking programming or it is possible to receive several HTTP response messages through the same socket?
Thanks in advance.
UPD: Here is the code with the loop where I create a socket.
// Get links from xml.
...
// Load images in cycle.
int i=0;
for (i=0; i<imageLinks.size(); i++)
{
// New socket is returned from serverConnect. Why do we need to create new at each iteration?
string srvAddr = "207.123.60.126";
int socketImg = serverConnect(srvAddr);
// Create a message.
...
string message = "GET " + relativePart;
message += " HTTP/1.1\r\n";
message += "Host: " + hostPart + "\r\n";
message += "\r\n";
// Send a message.
BufferArray tempImgBuffer = sendMessage(sockImg, message, false);
fstream pFile;
string name;
// Form the name.
...
pFile.open(name.c_str(), ios::app | ios::out | ios::in | ios::binary);
// Write the file contents.
...
pFile.close();
// Close the socket.
close(sockImg);
}
The other side is closing the connection. That’s how
HTTP/1.0works. You can:HTTP/1.0with the unofficialConnection: Keep-AliveHTTP/1.1. InHTTP 1.1all connections are considered persistent unless declared otherwise.Obligatory xkcd link Server Attention Span
Wiki HTTP