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Home/ Questions/Q 1025641
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T11:57:29+00:00 2026-05-16T11:57:29+00:00

I’m writing a strategy-kind of multi user game for the web. It has a

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I’m writing a strategy-kind of multi user game for the web. It has a playfield (X by Y squares) that I plan on serialize and store in a BLOB in a MySQL (innodb) database, one row for each ongoing game.

I now try to figure out a good way of keeping the database updated with any changes to the playfield, and at the same time finding a convenient solution to how to handle things that happen to the playfield in the time frame between loading the page and actually making a move.
I don’t use AJAX.

There will be at most 20 players in each game, each player making between 1 and 10 moves in 24 hours, so it is a “slow” game.

My plan (so far) is to also store a kind of checksum for the playfield next to the blob and compare the databases state with the state loaded before trying to make changes to the playfield.

What I worry about is how to prevent race conditions.
Is it enough to:

  1. Begin transaction.
  2. load playfield from table
  3. if checksum differs – rollback and update the users view
  4. if checksum unchanged – update table and commit changes

Is the BEGIN TRANSACTION enough to block the race, or do I need to do something more in step 2 to show my intent to update the table?

Thankful for all advice.

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  1. Editorial Team
    Editorial Team
    2026-05-16T11:57:30+00:00Added an answer on May 16, 2026 at 11:57 am

    If you use SELECT … FOR UPDATE when you load the playfield from the database, it will block other selects until you commit or rollback the transaction.

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