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Home/ Questions/Q 3399380
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T04:45:51+00:00 2026-05-18T04:45:51+00:00

I’m writing a virtual machine – not an existing architecture emulator like Virtualbox, but

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I’m writing a virtual machine – not an existing architecture emulator like Virtualbox, but rather something like the JVM or BEAM – with its own instruction set, memory model, etc. Eventually I’m planning to implement a very small and simple (but turing-complete) high-level language that would compile into its bytecode, just for fun.

Of course, the machine must have some support of I/O, but I do not want to limit it only to manipulations with stdin/stdout. I imagine something like modular “virtual devices”, which can be implemented as shared libraries so that the VM can load them at runtime and communicate with them through a standard interface. This way, for example, we can have “virtual devices” for standard input/output, graphics (imagine a virtual device that lets your VM program draw stuff inside an SDL window) or maybe even network.

The question is: how should the programs written for the VM communicate with the virtual devices? I decided to mimic techniques which are employed with actual hardware and learned about port-based I/O and memory-mapped I/O. However, I’m not sure which one of them is more suitable for my goals. Can you suggest which one is better or maybe even point out a totally different technique for dealing with input/output?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-18T04:45:52+00:00Added an answer on May 18, 2026 at 4:45 am

    Both memory-mapped and port based are inappropriate for most I/O.

    DMA request with block-copy is usually what you want.

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