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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T07:24:29+00:00 2026-06-13T07:24:29+00:00

I’m writing an app that will create thousands of small objects and store them

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I’m writing an app that will create thousands of small objects and store them recursively in array. By “recursively” I mean that each instance of K will have an array of K instances which will have and array of K instances and so on, and this array + one int field are the only properties + some methods. I found that memory usage grows very fast for even small amount of data – about 1MB), and when the data I’m processing is about 10MB I get the “OutOfMemoryException”, not to mention when it’s bigger (I have 4GB of RAM) :). So what do you suggest me to do? I figured, that if I’d create separate class V to process those objects, so that instances of K would have only array of K’s + one integer field and make K as a struct, not a class, it should optimize things a bit – no garbage collection and stuff… But it’s a bit of a challenge, so I’d rather ask you whether it’s a good idea, before I start a total rewrite :).

EDIT:
Ok, some abstract code

public void Add(string word) {
    int i;
    string shorter;

    if (word.Length > 0) {
        i = //something, it's really irrelevant

        if (t[i] == null) {
            t[i] = new MyClass();
        }

        shorterWord = word.Substring(1); 

        //end of word
        if(shorterWord.Length == 0) {
            t[i].WordEnd = END;
        }

        //saving the word letter by letter
        t[i].Add(shorterWord);
        }
    }
}
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  1. Editorial Team
    Editorial Team
    2026-06-13T07:24:31+00:00Added an answer on June 13, 2026 at 7:24 am

    For me already when researching deeper into this I had the following assumptions (they may be inexact; i’m getting old for a programmer). A class has extra memory consumption because a reference is required to address it. Store the reference and an Int32 sized pointer is needed on a 32bit compile. Allocated always on the heap (can’t remember if C++ has other possibilities, i would venture yes?)

    The short answer, found in this article, Object has a 12bytes basic footprint + 4 possibly unused bytes depending on your class (has no doubt something to do with padding).

    http://www.codeproject.com/Articles/231120/Reducing-memory-footprint-and-object-instance-size

    Other issues you’ll run into is Arrays also have an overhead. A possibility would be to manage your own offset into a larger array or arrays. Which in turn is getting closer to something a more efficient language would be better suited for.

    I’m not sure if there are libraries that may provide Storage for small objects in an efficient manner. Probably are.

    My take on it, use Structs, manage your own offset in a large array, and use proper packing instructions if it serves you (although i suspect this comes at a cost at runtime of a few extra instructions each time you address unevenly packed data)

    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    
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