Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 622139
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T18:57:07+00:00 2026-05-13T18:57:07+00:00

I’m writing an asynchronous server and client with C#. I took sample code from

  • 0

I’m writing an asynchronous server and client with C#. I took sample code from MSDN, modified and made it to send and receive messages several times. I tried to connect 5 and more clients to server and it worked but on 98th iteration each client throws an exception StackOverflow. Can anybody explain me why I get this error? I’ve read in MSDN that my problem in infinite loops but I don’t understand how can I change my code and write it without loops.

This server-client should be used in multiplayer racing game and I need to send and receive the coordinates of each player several times per second. How can I do it without infinite loops?

Here is my code:

SERVER:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;


public class Server
{
    Socket main_tcp_Sock;
    private static ManualResetEvent acceptDone = new ManualResetEvent(false);
    private static ManualResetEvent sendDone = new ManualResetEvent(false);
    private static ManualResetEvent recvDone = new ManualResetEvent(false);
    private static ManualResetEvent closeDone = new ManualResetEvent(false);
    //int cl_Count = 0;
    List<StateObject> connection_List = new List<StateObject>();
    private static String response = String.Empty;


    public class StateObject
    {
        public Socket current_Socket = null;
        public byte[] data = new byte[256];
        public string id = string.Empty;
    }
    public Server()
    {
        Server_Start();
    }

    public void Server_Start()
    {

        //Creating socket
        main_tcp_Sock = new Socket(AddressFamily.InterNetwork,
                                  SocketType.Stream,
                                  ProtocolType.Tcp);
        IPEndPoint ipLocal = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 2000);
        //Bind socket
        try
        {
            main_tcp_Sock.Bind(ipLocal);
            Console.WriteLine("Server has started successfully!");


            //Start listening
            main_tcp_Sock.Listen(100);
            while (true)
            {

                acceptDone.Reset();
                Console.WriteLine("Waiting for a connection...");

                //AsyncAccept
                main_tcp_Sock.BeginAccept(new AsyncCallback(On_Connect), main_tcp_Sock);
                acceptDone.WaitOne();
                Console.WriteLine("\nPress any button to continue...\n\n");
                Console.ReadKey(true);
            }
        }

        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }

    }

    public void On_Connect(IAsyncResult asyn)
    {

        try
        {

            Socket listener = (Socket)asyn.AsyncState;
            Socket handler = listener.EndAccept(asyn);
            acceptDone.Set();

            StateObject connection = new StateObject();
            connection.current_Socket = handler;

            if (!connection_List.Contains(connection))
            {
                lock (connection_List)
                {
                    connection_List.Add(connection);
                    connection.id = "00" + connection_List.Count.ToString() + " ";
                 }
            }
            recvDone.Reset();
            Receive(connection.current_Socket);
            recvDone.WaitOne();

            sendDone.Reset();
            Send(connection.current_Socket, response);
            sendDone.WaitOne();

            closeDone.Reset();
            Socket_Close(connection.current_Socket);
            closeDone.WaitOne();
        }

        catch (Exception e)
        {
            Console.WriteLine("On_Connect Error: {0}", e.ToString());
            Console.ReadKey(true);
        }
    }

    public void Receive(Socket handler)
        {
        try{
            StateObject connection = new StateObject();
            connection.current_Socket = handler;
            connection.current_Socket.BeginReceive(connection.data, 0, connection.data.Length, 0,
                new AsyncCallback(On_Receive), connection);
        }
        catch (Exception e){
        Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }

    }
    public void On_Receive(IAsyncResult asyn)
    {
        string content = "";
        string temp = "";
        StateObject connection = (StateObject)asyn.AsyncState;
        Socket handler = connection.current_Socket;
        int size = handler.EndReceive(asyn);


        Console.WriteLine("ConnID from receive: " + connection.id);
        if (size > 0)
        {
            temp += Encoding.ASCII.GetString(connection.data);
        }
        if (temp.IndexOf("<EOF>") > -1)
        {

            content += temp.Substring(0, temp.IndexOf("\0"));
            Console.WriteLine("Read {0} bytes from socket. \nMessage: {1}", content.Length, content);

            lock (connection_List)
            {
                foreach (StateObject conn in connection_List)
                {
                    if (conn != connection)
                    {
                    content.Insert(0, connection.id);
                    response = content;
                   }

                }
            }
            recvDone.Set();
        }
        else
        {
            handler.BeginReceive(connection.data, 0, connection.data.Length, 0, new AsyncCallback(On_Receive), connection);
        }

    }

    public void Send(Socket handler, String message)
    {
        byte[] data = Encoding.ASCII.GetBytes(message);
        handler.BeginSend(data, 0, data.Length, 0, new AsyncCallback(On_Send), handler);

    }

    public void On_Send(IAsyncResult result)
    {
        try
        {
            StateObject state = new StateObject();
            Socket handler = (Socket)result.AsyncState;
            state.current_Socket = handler;
            int size = state.current_Socket.EndSend(result);
            if (size > 0)
            {
                sendDone.Set();
            }

            else state.current_Socket.BeginSend(state.data, 0, state.data.Length, SocketFlags.None,
                new AsyncCallback(On_Send), state);
            Console.WriteLine("Bytes sent to client: {0}", size);

            sendDone.Set();
        }

        catch (Exception e)
        {
            Console.WriteLine("On_Send e, error: " + e.ToString());
             Console.ReadKey(true);
        }
    }
    public void Socket_Close(Socket sock)
    {
        sock.LingerState = new LingerOption(true, 3);

        sock.Shutdown(SocketShutdown.Both);
        sock.Close();
        closeDone.Set();
    }

}

And client:

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

// State object for receiving data from remote device.
public class StateObject
{
    // Client socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 256;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient
{
    public static int count = 0;

    // The port number for the remote device.
    private const int port = 2000;
    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone = new ManualResetEvent(false);
    private static ManualResetEvent sendDone = new ManualResetEvent(false);
    private static ManualResetEvent receiveDone = new ManualResetEvent(false);
    private static ManualResetEvent closeDone = new ManualResetEvent(false);
    // The response from the remote device.
    private static String response = String.Empty;

    private static void StartClient()
    {
        // Connect to a remote device.

        IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
        // Create a TCP/IP socket.
        Socket client = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);
        Start(client, remoteEP);

    }


    public static void Start(Socket client, EndPoint remoteEP)
    {
        try
        {
            while (true)
            {
                /*if (count >= 30)
                {

                    Thread.Sleep(1000);
                    if (count >= 100)
                    {
                        count = 0;
                        Thread.Sleep(1500);
                    }
                }*/

                Console.WriteLine(count);
                connectDone.Reset();
                client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();


                // Send test data to the remote device.
                sendDone.Reset();
                Send(client, "Some text and <EOF>");
                sendDone.WaitOne();

                // Receive the response from the remote device.
                receiveDone.Reset();
                Receive(client);
                receiveDone.WaitOne();

                // Write the response to the console.
                Console.WriteLine("Response received : {0}", response);

                // Release the socket.
                closeDone.Reset();
                Socket_Close(client);
                closeDone.WaitOne();

                ++count;
            }

        }
        catch (ObjectDisposedException)
        {
            Socket sock = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint remote = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);

            Start(sock, remote);

        }
        catch (SocketException)
        {
            Socket sock = new Socket(AddressFamily.InterNetwork,
                       SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint remote = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);

            Start(sock, remote);

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.
            connectDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }
    }

    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);

        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket 
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data.
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response.
                if (state.sb.Length > 1)
                {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);

        }
    }

    private static void Send(Socket client, String data)
    {
        try
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);

            // Begin sending the data to the remote device.
            client.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), client);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.
            sendDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }
    }

    public static void Socket_Close(Socket sock)
    {
        try
        {
            sock.LingerState = new LingerOption(true, 3);
            sock.Shutdown(SocketShutdown.Both);
            sock.Close();
            closeDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            Console.ReadKey(true);
        }
    }

    public static int Main(String[] args)
    {

        StartClient();
        return 0;
    }
}

I’m new in C#. Pls, help somebody.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T18:57:08+00:00Added an answer on May 13, 2026 at 6:57 pm

    while (true) will never stop… you must do something like while (foo) { if (somecondition) foo=false }

    EDIT: Maybe this tutorial will help

    http://www.codeguru.com/csharp/csharp/cs_date_time/timeroutines/article.php/c7763

    snippet:

    using System;
    using System.Timers;
    
    class myApp
    {
      public static void Main()
      {
        Timer myTimer = new Timer();
        myTimer.Elapsed += new ElapsedEventHandler( DisplayTimeEvent );
        myTimer.Interval = 1000;
        myTimer.Start();
    
        while ( Console.Read() != 'q' )
        {
            ;    // do nothing...
        }
      }
    
      public static void DisplayTimeEvent( object source, ElapsedEventArgs e )
      {
          Console.Write("\r{0}", DateTime.Now);
      }
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 512k
  • Answers 512k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer This is not a real solution but to prevent this… May 16, 2026 at 5:28 pm
  • Editorial Team
    Editorial Team added an answer Maybe, the easiest way here is to add UINavigationController to… May 16, 2026 at 5:28 pm
  • Editorial Team
    Editorial Team added an answer Well, it depends on the language. It is a common… May 16, 2026 at 5:28 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
link Im having trouble converting the html entites into html characters, (&# 8217;) i
Does anyone know how can I replace this 2 symbol below from the string
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
Seemingly simple, but I cannot find anything relevant on the web. What is the
this is what i have right now Drawing an RSS feed into the php,
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I have a French site that I want to parse, but am running into

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.