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Home/ Questions/Q 8995561
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T23:38:12+00:00 2026-06-15T23:38:12+00:00

I’m writing an event handling function, f(d) , which receives some data, d ,

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I’m writing an event handling function, f(d), which receives some data, d, and must take take an action X(d), then sleep for 100ms, then take another action Y(d). I would implement it as:

void f(d)
{
  X(d);
  Sleep(100);
  Y(d);
}

However, f(d) is called from a single-threaded event handler, so the Sleep(100) is unacceptable.

I would like to do the following:

void f(d)
{
  X(d);
  ScheduleOneShotTimer(Y,d,100);
}

I could implement ScheduleOneShotTimer by creating a new thread for each call, passing the data as the thread parameter, and calling Sleep before executing Y(d). However, as this event may occur up to 100 times per second, I’m concerned about the overhead involved with creating a destroying all those threads.

Preferably there would be operating system level support for a “one-shot timer”, but I don’t think this is the case on CE. I know about SetTimer, but that is not applicable to me because I am writing a “Console Application” that has no message loop.

Any other suggestions for how to structure this would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-15T23:38:12+00:00Added an answer on June 15, 2026 at 11:38 pm

    Call the timeSetEvent API (a completely non-intuitive API name, I know). Use a callback function and the TIME_ONESHOT parameter.

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