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Home/ Questions/Q 9020807
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T05:06:36+00:00 2026-06-16T05:06:36+00:00

I’m writing an HTML5 Game Development Javascript framework and I want to provide the

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I’m writing an HTML5 Game Development Javascript framework and I want to provide the user the difference in time between the last tick and the current one.

setInterval(tick, 16.6666666);

function tick() {
  update();
  draw();
}

That’s what I have, but I want to have:

while (true) {
  /* Calculate delta time */

  tick(dt);
}

function tick(dt) {
  update(dt);
  draw();
}

I tried that, using date.getTime(); to calculate delta time, but Firefox said the script crashed. Obviously, an infinite loop will crash. Got any suggestions for how I can go about this?

I want an infinite loop, that can be stopped with break. I want to pass delta time too, but that I know how to do.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T05:06:38+00:00Added an answer on June 16, 2026 at 5:06 am

    Just maintain a variable with the time of the last update, and calculate the elapsed time/delta time in tick itself.

    var lastUpdate = Date.now();
    var myInterval = setInterval(tick, 0);
    
    function tick() {
        var now = Date.now();
        var dt = now - lastUpdate;
        lastUpdate = now;
    
        update(dt);
        render(dt);
    }
    

    Here’s a JSBin, though I don’t think it’s really needed… http://jsbin.com/okimam/10

    EDIT:
    I must point out that setInterval(tick, 0) does not necessarily mean that tick will be called immediately, with an interval of ‘0ms’ between two calls. It depends on the browser.

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