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Home/ Questions/Q 362527
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T13:15:17+00:00 2026-05-12T13:15:17+00:00

I’m writing an iPhone app, and I’ve got an image which I’ld like to

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I’m writing an iPhone app, and I’ve got an image which I’ld like to have swirl outwards.

Currently my code looks like this (wrapped in a beginAnimations/commitAnimations block):

scale = CGAffineTransformScale(CGAffineTransformIdentity, 5.0f, 5.0f);
swirl = CGAffineTransformRotate(scale, M_PI);
[player setTransform:swirl];    
[player setAlpha:0.0f];

But I find that if I try to change the angle of the rotation to, say, 4*M_PI, it doesn’t rotate at all. Is it possible to get a 720˚ rotation using CGAffineTransformRotate, or do I have to switch to another technology?

If I have to switch to another technology, would you recommend using another thread (or a timer) to do the animation myself, or would OpenGL be a better route to go?

Thanks,
Blake.

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  1. Editorial Team
    Editorial Team
    2026-05-12T13:15:17+00:00Added an answer on May 12, 2026 at 1:15 pm

    You can rotate a view, by some number of radians, regardless of whether it is less than a full rotation or many multiples of a full rotation, without having to split the rotation into pieces. As an example, the following code will spin a view, once per second, for a specified number of seconds. You can easily modify it to spin a view by a certain number of rotations, or by some number of radians.

    - (void) runSpinAnimationWithDuration:(CGFloat) duration;
    {
        CABasicAnimation* rotationAnimation;
        rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
        rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
        rotationAnimation.duration = duration;
        rotationAnimation.cumulative = YES;
        rotationAnimation.repeatCount = 1.0; 
        rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    
        [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
    }
    
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