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Home/ Questions/Q 1004229
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T08:06:08+00:00 2026-05-16T08:06:08+00:00

I’m writing C# application which saves picture box screen to JPEG files. One thread

  • 0

I’m writing C# application which saves picture box screen to JPEG files.

One thread creating image:

IntPtr copyPtr = new IntPtr((void*)pArray);
image = new Bitmap(bitmapInfo.biWidth, Math.Abs(bitmapInfo.biHeight), bitmapInfo.biWidth * 3, PixelFormat.Format24bppRgb, copyPtr);
lock (image)
{
   this.CreateGraphics().DrawImage(image, (window_width - (width * new_value)) / 2, (window_height - (height * new_value)) / 2, width * new_value, height * new_value);
}

And other thread saves picture:

try
{
       while ((t < (time * 60 * 1000)) && !done)
       {
          lock (image)
          {
          image.Save(folder + this.filename + DateTime.Now.ToString("yyyMMddHHmmssFFFFFFF") + ".jpg", ImageFormat.Jpeg);
          }
          t = t + interval;
          System.Threading.Thread.Sleep(interval);
          i++;
       }
}
catch (Exception e)
{
  Console.WriteLine("Exception: " + e.Message);
  Console.WriteLine("Stack trace: " + e.StackTrace);
} 

But sometimes i get this exception:

Exception: Attempted to read or write protected memory. This is often an indicat
ion that other memory is corrupt.
Stack trace:    at System.Drawing.SafeNativeMethods.Gdip.GdipSaveImageToFile(Han
dleRef image, String filename, Guid& classId, HandleRef encoderParams)
   at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, Encoder
Parameters encoderParams)
   at System.Drawing.Image.Save(String filename, ImageFormat format)
   at MyDLL.Window.SaveJPEG(String filename, Int32 fps, Int32
 time)

I used lock call but it seems not very helpful. I can save image in same thread. But maybe there’s any solution how to solve this problem while using threads. Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T08:06:09+00:00Added an answer on May 16, 2026 at 8:06 am

    Check the declaration of your image variable.
    It is possible that you have it defined with public access.
    It is usually best to just define a private or local object within your code that you then lock e.g.

    Object imageLock = new Object();
    IntPtr copyPtr = new IntPtr((void*)pArray);
    image = new Bitmap(bitmapInfo.biWidth, Math.Abs(bitmapInfo.biHeight), bitmapInfo.biWidth * 3, PixelFormat.Format24bppRgb, copyPtr);
    lock (imageLock)
    {
       this.CreateGraphics().DrawImage(image, (window_width - (width * new_value)) / 2, (window_height - (height * new_value)) / 2, width * new_value, height * new_value);
    }
    

    and then in your other thread code:

    Object imageLock = new Object();
    try
    {
           while ((t < (time * 60 * 1000)) && !done)
           {
              lock (imageLock)
              {
              image.Save(folder + this.filename + DateTime.Now.ToString("yyyMMddHHmmssFFFFFFF") + ".jpg", ImageFormat.Jpeg);
              }
              t = t + interval;
              System.Threading.Thread.Sleep(interval);
              i++;
           }
    }
    catch (Exception e)
    {
      Console.WriteLine("Exception: " + e.Message);
      Console.WriteLine("Stack trace: " + e.StackTrace);
    } 
    
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