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Home/ Questions/Q 54737
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Editorial Team
Asked: May 10, 20262026-05-10T17:16:01+00:00 2026-05-10T17:16:01+00:00

I’m writing code that looks similar to this: public IEnumerable<T> Unfold<T>(this T seed) {

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I’m writing code that looks similar to this:

public IEnumerable<T> Unfold<T>(this T seed) {     while (true)     {         yield return [next (T)object in custom sequence];     } } 

Obviously, this method is never going to return. (The C# compiler silently allows this, while R# gives me the warning ‘Function never returns’.)

Generally speaking, is it bad design to provide an enumerator that returns an infinite number of items, without supplying a way to stop enumerating?

Are there any special considerations for this scenario? Mem? Perf? Other gotchas?

If we always supply an exit condition, which are the options? E.g:

  • an object of type T that represents the inclusive or exclusive boundary
  • a Predicate<T> continue (as TakeWhile does)
  • a count (as Take does)
  • …

Should we rely on users calling Take(...) / TakeWhile(...) after Unfold(...)? (Maybe the preferred option, since it leverages existing Linq knowledge.)

Would you answer this question differently if the code was going to be published in a public API, either as-is (generic) or as a specific implementation of this pattern?

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  1. 2026-05-10T17:16:02+00:00Added an answer on May 10, 2026 at 5:16 pm

    So long as you document very clearly that the method will never finish iterating (the method itself returns very quickly, of course) then I think it’s fine. Indeed, it can make some algorithms much neater. I don’t believe there are any significant memory/perf implications – although if you refer to an ‘expensive’ object within your iterator, that reference will be captured.

    There are always ways of abusing APIs: so long as your docs are clear, I think it’s fine.

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