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Home/ Questions/Q 3438712
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T08:13:15+00:00 2026-05-18T08:13:15+00:00

I’m writing my first gtk program, using gtkmm, and glade. I made a filechooserbutton

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I’m writing my first gtk program, using gtkmm, and glade.
I made a filechooserbutton and it has a signal called file-set
So I set that to what I assume is the function name I want it to call when the file is chosen.
But then I see here:
http://library.gnome.org/devel/gtkmm-tutorial/unstable/sec-builder-accessing-widgets.html.en

That they’re manually getting the dialog widget and setting a button signal handler in the code.
Which is the right way to do it?

And while I’m here any links to good examples would be handy, they seem to be few and far between. Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T08:13:16+00:00Added an answer on May 18, 2026 at 8:13 am

    This is how I did it:

    // create the UI
    refUI = Gtk::Builder::create();
    refUI->add_from_file(grq::GLADE_FILE);
    
    // grab your widget
    refUI->get_widget("but_new", but_new); // Gtk::ToolButton *but_new;
    but_new->signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::on_new_game));
    
    // your signal handler looks something like this :)
    void MainWindow::on_new_game() {}
    

    edit:

    Basically the *this is the object on which you will be calling the function your signal handler.

    This is what my main looks like:

    int main(int argc, char **argv) {
    
        Gtk::Main       kit(argc, argv);
        MainWindow      main_window;
    
        kit.run(*main_window.window);
    
        return 0;
    }
    

    MainWindow is basically a class that wraps GtkWindow and defines the widgets, a. la.:

    class MainWindow
    {
    
    private:
    Glib::RefPtr<Gtk::Builder> refUI;
    
    //
    // Widgets
    //
    
    Gtk::ToolButton *but_about;
    
    public:
    
    // The window. This is public so we can hook into events and
    // call kit.run(window) against it, if needed.
    Gtk::Window *window;
    
    
    MainWindow()
    {
        // Load the data for this window and it's widgets.
        refUI = Gtk::Builder::create();
        refUI->add_from_file(grq::GLADE_FILE);
    
    
        // The window
        refUI->get_widget("main_window", window);
    
    
        // Widgets              
        refUI->get_widget("but_about", but_about);
        but_about->signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::on_about));
    
                ...
    
    }
    
    
    virtual ~MainWindow()
    {
        if (window != NULL)
        {
            delete window; // Frees all the children for the window, too.
        }
    }
    
        virtual void on_about()
        {
                // stuff
        }
    
    };
    

    Hope this helps!

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