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Home/ Questions/Q 7873277
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T02:27:52+00:00 2026-06-03T02:27:52+00:00

I’m writing some code that uses a class to interact with a matchmaking server

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I’m writing some code that uses a class to interact with a matchmaking server using TcpLink. Since I need to access a single reference to an object of this class throughout the code, I’ve been saving a reference to the object in the PlayerController class and accessing it throughout the program using the function GetPC. My question is, is it safe to call this function in a subclass of GameReplicationInfo? If it isn’t possible, then what are my alternatives for inter-class data transfer? The class instance needs to be accessible from a variety of different places, including instances of GFxMoviePlayer, PlayerController, and, most of all, GameReplicationInfo itself.

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  1. Editorial Team
    Editorial Team
    2026-06-03T02:27:54+00:00Added an answer on June 3, 2026 at 2:27 am

    Sigh, no answers. I think I’m just going to go with saving values in a config file, because speed isn’t really of the essence.

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