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Home/ Questions/Q 1028009
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T12:19:15+00:00 2026-05-16T12:19:15+00:00

I’m writing something in C++. I have 2 classes which I want to contain

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I’m writing something in C++. I have 2 classes which I want to contain one into the other as in the folowing (these are just the header files):

//Timing.h

#ifndef _Timing_h
#define _Timing_h
#include "Agent.h"

class Timing{
    private:
        typedef struct Message{
            Agent* _agent; //i get here a compilation problem
            double _id;
        } Message;
        typedef struct MessageArr{
        } MessageArr;
    public:
        Timing();
        ~Timing();
};
#endif

//Agent.h

#ifndef _Agent_h
#define _Agent_h
#include <string>
#include "Timing.h"
using namespace std;

class Agent{
    public:
        Agent(string agentName);
        void SetNextAgent(Agent* nextAgent);
        Agent* GetNextAgent();
        void SendMessage(Agent* toAgent, double id);
        void RecieveMessage(double val);
        ~Agent();
    private:
        string _agentName;
        double _pID;
        double _mID;
        Agent* _nextAgent;
};
#endif

The compilation error is in the Timing.h file inside the definition of the struct:

expected ‘;’ before ‘*’ token

What am I doing wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T12:19:16+00:00Added an answer on May 16, 2026 at 12:19 pm

    Try not to include “Agent.h” in Timing.h but include a forward reference instead:

    #ifndef _Timing_h
    #define _Timing_h
    class Agent;
    
    class Timing{
        private:
            typedef struct Message{
                Agent* _agent; //I get here a compilation problem
                double _id;
            }Message;
    
            typedef struct MessageArr{
            }MessageArr;
    
        public:
            Timing();
            ~Timing();
    };
    #endif
    

    You can include Agent.h in the timing.cpp file.

    This way you remove the circular reference and you reduce the coupling between the classes.
    Since you don’t use the class Timing in your class Agent, you can remove this include as well (but this might be a copy mistake from your shortened example).


    Basically – whenever you need either the size of an object or some of it’s functionality, you must include its header file. If you don’t need it (e.g. if you use only pointers to this object or references), you should not. This reduces compile time (especially for large projects)


    For the 1 instance problem – check your favorite design patterns book (e.g. the GoF). The singleton pattern might be what you need.

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