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Home/ Questions/Q 4336178
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T10:46:18+00:00 2026-05-21T10:46:18+00:00

I’m writing trading software and need to QoS one method that should not be

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I’m writing trading software and need to QoS one method that should not be executed more often than 10 times per second. As I’m begginer in C# and almost not familar with libraries I would like to double-check if my code is “optimal”. I’m using Stopwatch because I don’t know any other timers in C#.

    Stopwatch updateStopwatch = Stopwatch.StartNew();

    private void update()
    {
        if (updateStopwatch.ElapsedMilliseconds < 100)
        {
            Console.WriteLine("!skip update " + updateStopwatch.ElapsedMilliseconds);
            return;
        } else
        {
            Console.WriteLine("!update");
            updateStopwatch.Restart();;
        }
        // do work here
    }

upd Now it seems that Stopwatch is pretty good for this task. However probably it would be too slow, if so probably DateTime would be better. sell also Stopwatch vs. using System.DateTime.Now for timing events

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  1. Editorial Team
    Editorial Team
    2026-05-21T10:46:18+00:00Added an answer on May 21, 2026 at 10:46 am

    Your technique of using Stopwatch is the best solution to prevent the code from executing more frequently. As others have said, using a Timer is a better solution if you want to make sure that the method is executed on a schedule.

    Any approach based on DateTime is fundamentally broken because it will fail when the date changes. This is especially noticeable during the Daylight Saving Time switches. When we “spring ahead”, there’s the potential of the update running twice in quick succession because the code thinks that it’s been an hour since the previous update. That’s not too bad. But when we “fall back”, the update will be suspended for a full hour because the last update time is set an hour ahead.

    The same kind of thing can happen, although not as severely, if your computer is set to update its time periodically from an NTP server. If the time is set ahead, then there is the potential for two updates to happen in quick succession. If the time is set back, there’s the potential for updates not to happen for the amount of time the clock was set back.

    There are ways around the problem (such as using the absolute value of the number of milliseconds), but then you’re just putting a bandage on a broken solution. You shouldn’t depend on DateTime for intervals like this because your program isn’t in control of the system clock–it can change at any time.

    Stopwatch is the only reasonable solution here because it depends on the CPU’s performance counter, which only increases. You don’t have the problems of somebody setting the counter back, and you don’t have the rollover problems you would encounter with something like Environment.TickCount.

    There’s some idea that Stopwatch incurs a performance penalty that DateTime doesn’t. My testing shows that to be untrue.

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