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Home/ Questions/Q 276553
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T00:56:18+00:00 2026-05-12T00:56:18+00:00

Imagine I have this code: var myFunc1 = function(event) { alert(1); } var myFunc2

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Imagine I have this code:

var myFunc1 = function(event) {
    alert(1);
}
var myFunc2 = function(event) {
    alert(2);
}

element.addEventListener('click', myFunc1);
element.addEventListener('click', myFunc2);

When the click event is fired myFunc1 is called, then myFunc2. But how do I (if at all possible) stop myFunc2 from being called if some condition in myFunc1 is met? event.stopPropagation() is not the solution, as this is not an event capturing/bubbling problem.

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T00:56:18+00:00Added an answer on May 12, 2026 at 12:56 am

    There’s a further problem: the order that event listeners are executed is undefined. You’ll need to handle event dispatch on your own to get around this, which leads us to some variant of llimllib’s suggestion.

    function dispatchSleightEvent(evt) {
        var listeners = evt.currentTarget.sleightListeners[evt.type];
        // can't use for-in because enumeration order is implementation dependent
        for (var i=0; i<listeners.length; ++i) {
           if (listeners[i]) {
             if (! listeners[i].call(evt.currentTarget, evt)) {
               return false;
             }
           }
        }
        return true;
    }
    
    function mixinSleightTarget(obj) {
      if (! obj.sleightListeners) {
        obj.sleightListeners = {}
        obj.addSleightListener = function(type, listener) {
            if (!this.sleightListeners[type]) {
                this.sleightListeners[type] = [];
                this.addEventListener(type, dispatchSleightEvent);
            }
            if (!this.sleightListeners[type+listener] {
              this.sleightListeners[type+listener] = this.sleightListeners[type].length;
              this.sleightListeners[type].push(listener);
            }
        }
        obj.removeSleightListener = function(type, listener) {
            if (this.sleightListeners[type+listener] {
              delete this.sleightListeners[type][this.sleightListeners[type+listener]];
              delete this.sleightListeners[type+listener];
            }          
        }
      }
    }
    

    This code is completely untested. To stop event dispatch while on a single target, an event listener returns false. If you want more data hiding, you can rewrite the above from a functional programming standpoint, though this might introduce memory leaks.

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