Implementing Equals() for reference types is harder than it seems. My current canonical implementation goes like this:
public bool Equals( MyClass obj ) { // If both refer to the same reference they are equal. if( ReferenceEquals( obj, this ) ) return true; // If the other object is null they are not equal because in C# this cannot be null. if( ReferenceEquals( obj, null ) ) return false; // Compare data to evaluate equality return _data.Equals( obj._data ); } public override bool Equals( object obj ) { // If both refer to the same reference they are equal. if( ReferenceEquals( obj, this ) ) return true; // If the other object is null or is of a different types the objects are not equal. if( ReferenceEquals( obj, null ) || obj.GetType() != GetType() ) return false; // Use type-safe equality comparison return Equals( (MyClass)obj ); } public override int GetHashCode() { // Use data's hash code as our hashcode return _data.GetHashCode(); }
I think that this covers all corner (inheritance and such) cases but I may be wrong. What do you guys think?
I wrote a fairly comprehensive guide to this a while back. For a start your equals implementations should be shared (i.e. the overload taking an object should pass through to the one taking a strongly typed object). Additionally you need to consider things such as your object should be immutable because of the need to override GetHashCode. More info here:
http://gregbeech.com/blog/implementing-object-equality-in-dotnet