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Home/ Questions/Q 7601771
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T23:14:42+00:00 2026-05-30T23:14:42+00:00

#import <Foundation/Foundation.h> typedef struct Node { int offset; } Node; int main (int argc,

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#import <Foundation/Foundation.h>

typedef struct Node {
    int offset;
} Node;

int main (int argc, const char * argv[])
{

    @autoreleasepool {

        NSMutableArray *array = [[NSMutableArray alloc] init];
        Node node = {111111};
        NSValue *value = [NSValue value:&node withObjCType:@encode(Node)];
        [array addObject:value];

        NSValue *structValue = [array objectAtIndex:0];
        Node *n = (Node *)[structValue pointerValue];

        printf("offset: %d", n->offset);
    }
    return 0;
}

The code crashes on this line: printf("offset: %d", n->offset); but why?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T23:14:43+00:00Added an answer on May 30, 2026 at 11:14 pm

    The right way to get c-value back is getValue::

    Node n;
    [structValue getValue:&n];
    

    pointerValue does not return a pointer to stored value, it reads a pointer value from memory where the Node is stored (like union { Node n; void* pointerValue; }).

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