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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T18:54:49+00:00 2026-05-20T18:54:49+00:00

in a C++ program I have graphs to which I’d like to add some

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in a C++ program I have graphs to which I’d like to add some objects. Those can be, for example, common “stand-alone” objects like text, lines etc, or more “smart” objects of different types which act differently and can be connected to an external model to read/write its state.

The simplest thing I have in mind is creating a common interface to all objects with virtual functions like Draw() etc, but the objects can be essentially different (just like text box and scroll bar are different and thus have a different interface). On the other hand, If I don’t create a common interface, I’ll need to dispatch on objects types, which is usually considered bad practice in C++.

All this is supposed to be kept simple, for example creating widgets and custom message queues would be an overkill, but I want to make something easy to support/extend.

I know there are many patterns for GUI, such as MVC, MVP etc, but those are very general and I’m a bit lost, so if you could give me some directions (or even better, a reference to inspire from) that would be helpful! Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-20T18:54:49+00:00Added an answer on May 20, 2026 at 6:54 pm

    One possibility would be to use multiple inheritance. Define a drawable base class that only defines enough to draw a visible object, and require all your drawable objects to derive from that. They might (often will) derive from other base classes as well, to define other interfaces they support; that one will just ensure that every item can be drawn when needed.

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