Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8389069
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T18:37:21+00:00 2026-06-09T18:37:21+00:00

In a classic XNA application this value is set through the application properties. By

  • 0

In a classic XNA application this value is set through the application properties.

By default this value is set to HiDef, at least on the machine I am currently using. But it has to be set to Reach to run.

My problem is that I did not find any way to effectively change this value using monogame. The property window is obviously not the same as with XNA and I did not find any config values.

Changing the value in the code, in the Game constructor or the LoadContent method does not solve my problem.


PS: My original problem, which I think is caused by this GraphicsDevice.GraphicsProfile, is https://stackoverflow.com/questions/11900957/monogame-draw2d-sample-accessviolation-exception

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T18:37:23+00:00Added an answer on June 9, 2026 at 6:37 pm

    In constructor metod, create new event handler for your GraphicsDeviceManager:

    graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs (graphics_PreparingDeviceSettings);
    

    (default handler is created by doubletapping Tab after +=)

    then in event handler add folowing code

    void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
    {
    e.GraphicsDeviceInformation.GraphicsProfile = GraphicsProfile.Reach;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We currently have a classic ASP web app using a set of COM objects
Situation: Classic ASP application, using a custom Application Pool. Default settings. On some IIS7
In classic ASP, you can dump a recordset into an array using getRows(). This
Using Classic ASP (stop tutting), I need to build an application that transfers high
Apologies if this is classic ASP 101, but its been so long since I
Reading this old but classic document Writing High-Performance Managed Applications - A Primer ,
My application is in Classic ASP. Currently SAVE functionality is taking around 30sec to
I have a classic HTML select box: Show: <select name=show id=showThreads> <option value=all selected=selected>All</option>
The classic Fisher Yates looks something like this: void shuffle1(std::vector<int>& vec) { int n
My ASP Classic application are fetching over 10.000 rows via a triple inner join.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.