Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 76483
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T20:40:50+00:00 2026-05-10T20:40:50+00:00

In a Direct3D application (managed), should I recreate the vertex buffer every time I

  • 0

In a Direct3D application (managed), should I recreate the vertex buffer every time I lose my device?

The application I am developing is a windows CAD application. Not a game. I was thinking I could generate the vertex buffer when my 3D Model changes. But should I redo it when I lose my device or can I reuse the vertex buffer from the old device?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T20:40:50+00:00Added an answer on May 10, 2026 at 8:40 pm

    If you have to recreate your vertex buffer depends in which pool you have created them.

    Vertes buffers that reside in the D3DPOOL_MANAGED pool will be automatically recreated by directx. Buffes in system memory don’t get lost so you don’t have to recreate these either.

    Only buffers that reside entirely in the video-memory need to be recreated as the content of the video memory gets lost each time you loose the device.

    I suggest that you just use the managed pool for all your static objects. That increases the memory requirement a bit but you don’t have to care about the pesky details such as running out of video memory, lost buffer recreation ect.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 67k
  • Answers 67k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • added an answer One way to view the actual query is by using… May 11, 2026 at 11:50 am
  • added an answer You might want to try using a Monitor and entering… May 11, 2026 at 11:50 am
  • added an answer I have decided to use the IFrame method is there… May 11, 2026 at 11:50 am

Related Questions

In a Direct3D application (managed), should I recreate the vertex buffer every time I
I need to have a working web browser in a fullscreen Direct3D application. For
I am trying to render a model in Direct3D using DrawIndexedPrimitives . However, I
I am using Direct3D to display a number of I-sections used in steel construction.
When using wireframe fill mode in Direct3D, all rectangular faces display a diagonal running
In a C# (feel free to answer for other languages) loop, what's the difference
In a desktop application needing some serious re-factoring, I have several chunks of code
In a world where manual memory allocation and pointers still rule (Borland Delphi) I
In a previous Git question , Daniel Benamy was talking about a workflow in
In a C++ Windows (XP and NT, if it makes a difference) application I'm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.