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Home/ Questions/Q 810107
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T00:49:57+00:00 2026-05-15T00:49:57+00:00

In a multiplayer game I’m developing, we have a few values that are floating

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In a multiplayer game I’m developing, we have a few values that are floating point numbers. The back-end (in PHP) and the front-end (in Flash) occasionally perform the same calculations on these numbers, to minimize communication.

I am currently making sure that both sides are using 64-bit doubles, but am I safe to assume that all calculations will be the same?

For instance, what about string to float conversion – should I worry about Flash having a potentially different implementation as PHP? (If this happens, our game will go out of sync – the client will think it is in one state while the server is in another)

With some testing, it appears to be the same, but I’m just not sure. Can someone clarify this for me?

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  1. Editorial Team
    Editorial Team
    2026-05-15T00:49:57+00:00Added an answer on May 15, 2026 at 12:49 am

    You can’t, because different compilers can produce different code even for the same expression yet we are comparing different interpreters compiled by god knows what.

    Most often you’ll be fine depending on required precision but the edge cases will happen when calculating numbers that are mathematically supposed to be same but in practice not, due to different order of operations, just like trying to balance a needle on its tip. Regular updates don’t change the fact that numbers will come out slightly differently in a significant way.

    You should design you numeric algorithms with some error margin in mind if you want to use floats. Alternatively, you can use fixed point arithmetic just for the state where performance is likely limited by network but use floats elsewhere.

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