In a multiplayer game set up by Game Center API, the game could disconnect if one of the players had to quit unexpectedly for a minute or more. This could happen for example when the player received a phone call. When that happens, and after the player resumed the game, is there a way to automatically reconnect him to the game?
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It’s going to depend greatly on if you established the session via p2p Bluetooth/Wifi or over the Internet.
From the GameCenter docs:
So basically, if you still have a match object, you can reuse it on either end. It’s up to you and your game to figure out what makes the most sense.