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Home/ Questions/Q 6021289
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:41:29+00:00 2026-05-23T03:41:29+00:00

In a multiplayer game set up by Game Center API, the game could disconnect

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In a multiplayer game set up by Game Center API, the game could disconnect if one of the players had to quit unexpectedly for a minute or more. This could happen for example when the player received a phone call. When that happens, and after the player resumed the game, is there a way to automatically reconnect him to the game?

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:41:30+00:00Added an answer on May 23, 2026 at 3:41 am

    It’s going to depend greatly on if you established the session via p2p Bluetooth/Wifi or over the Internet.

    From the GameCenter docs:

    Adding Players to an Existing Match
    Sometimes you may already have a
    match, and just want to add players to
    it. For example, if your game requires
    four players and a player gets
    disconnected, you might want to offer
    the option to find a replacement,
    instead of aborting the match in
    progress.

    To do this, you use code similar to
    that found in Listing 5-7, but instead
    of calling the
    findMatchForRequest:withCompletionHandler:,
    your application calls the
    addPlayersToMatch:matchRequest:completionHandler:
    method, adding the match to add the
    players to as an additional parameter.

    So basically, if you still have a match object, you can reuse it on either end. It’s up to you and your game to figure out what makes the most sense.

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