Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 699267
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T03:22:03+00:00 2026-05-14T03:22:03+00:00

In a multithreaded scenario, I have a method like this: bool WaitForChange( time_duration WaitTime

  • 0

In a multithreaded scenario, I have a method like this:

bool WaitForChange( time_duration WaitTime ) const;

This method waits either until the state of the object has changed and returns true, or until the timeout times out (how do you say that?) and returns false.

My intuition is, that const is to protect against unwanted side-effects of the method itself, so this is fine. But then again, some user might think that the state of the could not have changed, since the method is declared const. Is that user stupid, or should I make the method non-const in order to avoid confusion?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T03:22:04+00:00Added an answer on May 14, 2026 at 3:22 am

    By declaring the method as const, you say “Calling this method doesn’t change the state of the object.” This is (hopefully) true. So make it const.

    If anybody thinks, const-ness means “While this method is called, no one else can change the object state” than that person is wrong.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Say I have two classes like this: class A{ private static Random random =
Assume a multithreaded application scenario, in which every thread acquires some data (one or
I have a multithreaded application, in which I'm trying to render with different threads.
I have a multithreaded program which uses pthread mutexes for synchronization on few integers.
I have a multithreaded application that has many concurrent operations going on at once.
I'm trying a multithreaded Core Data implementation on iPhone SDK 3.1.3. I have two
In a multithreaded application. I have a bunch of function that loop through a
I have a program with two methods. The first method takes two arrays as
I have a multithreaded code that has to generated a set of objects and
I have a method in a singleton class that need to use the .NET

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.