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Home/ Questions/Q 769835
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:24:03+00:00 2026-05-14T18:24:03+00:00

In a plugin-based C++ project, I have a TmpClass that is used to exchange

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In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin.

As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h:

class TmpClass {
  TmpClass();
  ~TmpClass();
}

and implemented them in TmpClass.cpp.

TmpClass::~TmpClass() {}
TmpClass::TmpClass() {}

However, when compiling plugins this leads to the linker complaining about two unresolved externals – the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation – even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work.

Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I’m using MSVC++8).

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:24:04+00:00Added an answer on May 14, 2026 at 6:24 pm

    The behavior you describe simply means that you forgot to include the TmpClass.cpp file into the project.

    The compiler cannot and will not magically know where the non-inline class methods are defined. It is your responsibility to compile all .cpp files and link them together. In MSVC it is normally done by adding all .cpp files to the project.

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