Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 391425
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T16:03:37+00:00 2026-05-12T16:03:37+00:00

In a Qt based application I want to execute a fragment shader on two

  • 0

In a Qt based application I want to execute a fragment shader on two textures (both 1000×1000 pixels).

I draw a rectangle and the fragment shader works fine.

But, now I want to renderer the output into GL_AUX0 frame buffer to let the result read back and save to a file.

Unfortunately if the window size is less than 1000×1000 pixels the output is not correct. Just the window size area is rendered onto the frame buffer.

How can I execute the frame buffer for the whole texture?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T16:03:38+00:00Added an answer on May 12, 2026 at 4:03 pm

    The recommended way to do off-screen processing is to use Framebuffer Objects (FBO). These buffers act similar the render buffers you already know, but are not constrained by the window resolution or color depths. You can use the GPGPU Framebuffer Object Class to hide low-level OpenGL commands and use the FBO right away. If you prefer doing this on your own, have a look at the extension specification.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to develop a webservice in a symfony based application, we are using
I have a Web Application which is based on MapServer, which uses PostGIS as
I have an application that mass-updated a load of entities based on external data.
The separation between application context and web context (and the class loader issues that
Right now I'm in the process of converting a web application to an MVC
I am a new iPhone developer learning Objective-C, and trying to build an iPhone
I'd like to reduce the default font size for a buffer using Emacs lisp.
I'm having trouble understanding the relation between DomainDataSource.AutoLoad and DomainDataSource.RefreshInterval. If I enable AutoLoad
I inherited an old app, written in C#/.NET 2.0. (un)Luckily there was no documentation
I am using Doctrine 1.2 & ZF 1.10. I have my Doctrine CLI setup

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.