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Home/ Questions/Q 3626988
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T23:49:53+00:00 2026-05-18T23:49:53+00:00

in a related question I have posted this code. It almost works, but the

  • 0

in a related question I have posted this code. It almost works, but the counter doesn’t.

Can we fix it? (no jQuery, please)

<script type="text/javascript">
var intervals = [];
var counters = {
  "shoes":{"id":"shoe1","minutes":1,"seconds":5},
  "trousers":{"id":"trouser1","minutes":10,"seconds":0}
}; // generate this on the server and note there is no comma after the last item
window.onload = function() {
  for (var el in counters) { countdown(counters[el]) };
}

function countdown(element) {
    intervals[element.id] = setInterval(function() {
        var el = document.getElementById(element.id);
        var minutes = element.minutes;
        var seconds = element.seconds;
        if(seconds == 0) {
            if(minutes == 0) {
                el.innerHTML = "countdown's over!";                    
                clearInterval(intervals[element.id]);
                return;
            } else {
                minutes--;
                seconds = 60;
            }
        }
        if(minutes > 0) {
            var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
        } else {
            var minute_text = '';
        }
        var second_text = seconds > 1 ? 'seconds' : 'second';
        el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
        seconds--;
    }, 1000);
}
</script>
shoes: <span id="shoe1"></span><br />
trousers: <span id="trouser1"></span><br />
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T23:49:54+00:00Added an answer on May 18, 2026 at 11:49 pm

    You just need to take the minutes and seconds variable declarations out of the inner function, like this:

    function countdown(element) {
        var minutes = element.minutes;
        var seconds = element.seconds;
    
        intervals[element.id] = setInterval(function() {
            var el = document.getElementById(element.id);
            if(seconds == 0) {
                if(minutes == 0) {
                    el.innerHTML = "countdown's over!";                    
                    clearInterval(intervals[element.id]);
                    return;
                } else {
                    minutes--;
                    seconds = 60;
                }
            }
            if(minutes > 0) {
                var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
            } else {
                var minute_text = '';
            }
            var second_text = seconds > 1 ? 'seconds' : 'second';
            el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
            seconds--;
        }, 1000);
    }
    

    When you call countdown, you want to fetch the initial values for each countdown and then slowly decrease them (closure makes sure that the values will stay available as long as the anonymous function requires them). What you were doing before was reset the countdown values at the start of each tick, so the countdown never had a chance to… well, count down.

    Update:

    If you need to update the values inside window.counters while the countdowns are active (although I don’t see why you would want to do that; if you want to do anything meaningful with the “current” countdown values, just do it inside the anonymous function), you can simply add this at the end:

    var second_text = seconds > 1 ? 'seconds' : 'second';
    el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
    seconds--;
    
    // ADD THIS:
    element.minutes = minutes;
    element.seconds = seconds;
    
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