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Home/ Questions/Q 4381370
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T12:38:26+00:00 2026-05-21T12:38:26+00:00

In an existing project, I see a class Vector_3d, templated, with the usual operations

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In an existing project, I see a class Vector_3d, templated, with the usual operations for vectors (in the sense of algebra). After profiling, I noticed that a large amount of the time is spent in this class.

I was wondering if there was a well-known implementation of such a basic concept as a 3d vector in C++. Indeed, it might be easier to use a good implementation of the vector instead of trying to optimize this one.

Edit:
This is in a context of a geometrical representation of some objects. But it is independent from any visualization. I will see if there is a way of avoiding to call the various methods too often. And I will have a look at the proposed packages.

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  1. Editorial Team
    Editorial Team
    2026-05-21T12:38:27+00:00Added an answer on May 21, 2026 at 12:38 pm

    There is no much room for improvement in a 3d vector class (basically, dot / cross products are fairly easy, matrix multiplication as well).
    If so much time is spent in that class, maybe your code using it is flawed. Have you checked against

    • copy vs references
    • wrong association (like multiply matrix then all vectors by the resulting matrix, rather than all vectors by the chain of matrices)

    I know that there is QVector3D in Qt, that might help you (by the way, they got Vector 2D and 4D as well for common 3D geometry operations)

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