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Home/ Questions/Q 709381
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:29:53+00:00 2026-05-14T04:29:53+00:00

In Android, I have a Path object which I happen to know defines a

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In Android, I have a Path object which I happen to know defines a closed path, and I need to figure out if a given point is contained within the path. What I was hoping for was something along the lines of

path.contains(int x, int y)

but that doesn’t seem to exist.

The specific reason I’m looking for this is because I have a collection of shapes on screen defined as paths, and I want to figure out which one the user clicked on. If there is a better way to be approaching this such as using different UI elements rather than doing it “the hard way” myself, I’m open to suggestions.

I’m open to writing an algorithm myself if I have to, but that means different research I guess.

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:29:53+00:00Added an answer on May 14, 2026 at 4:29 am

    The android.graphics.Path class doesn’t have such a method. The Canvas class does have a clipping region that can be set to a path, there is no way to test it against a point. You might try Canvas.quickReject, testing against a single point rectangle (or a 1×1 Rect). I don’t know if that would really check against the path or just the enclosing rectangle, though.

    The Region class clearly only keeps track of the containing rectangle.

    You might consider drawing each of your regions into an 8-bit alpha layer Bitmap with each Path filled in it’s own ‘color’ value (make sure anti-aliasing is turned off in your Paint). This creates kind of a mask for each path filled with an index to the path that filled it. Then you could just use the pixel value as an index into your list of paths.

    Bitmap lookup = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
    //do this so that regions outside any path have a default
    //path index of 255
    lookup.eraseColor(0xFF000000);
    
    Canvas canvas = new Canvas(lookup);
    Paint paint = new Paint();
    
    //these are defaults, you only need them if reusing a Paint
    paint.setAntiAlias(false);
    paint.setStyle(Paint.Style.FILL);
    
    for(int i=0;i<paths.size();i++)
        {
        paint.setColor(i<<24); // use only alpha value for color 0xXX000000
        canvas.drawPath(paths.get(i), paint); 
        }
    

    Then look up points,

    int pathIndex = lookup.getPixel(x, y);
    pathIndex >>>= 24;
    

    Be sure to check for 255 (no path) if there are unfilled points.

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