In Android OpenGL
it has the command setLookAtM to specific the position for the camera view
Matrix.setLookAtM(mViewMatrix, 0, eyeX, eyeY, eyeZ, lookX, lookY,
lookZ, upX, upY, upZ);
If I rotate camera, by using command rotateM
Matrix.rotateM(mViewMatrix, 0 , angle , 0.0f, 1.0f, 0.0f);
Then, How could I get the ‘LookAt’ the exact camera view from mViewMatrix ?
the camera view position, i want is x,y,z that camera look at

I have finished my question
and this is my solution
first, I need to made this 3 matrix to get result of x, y, z position
Then in onSensorChanged(SensorEvent e) method I rotate all these 3 matrix together with my camera view like this
And to get the X, Y, Z of my camera view, just get it from these matrix