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Home/ Questions/Q 6159841
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T21:11:59+00:00 2026-05-23T21:11:59+00:00

In Android, when using> glSurfaceView.setDebugFlags(GLSurfaceView.DEBUG_LOG_GL_CALLS); OpenGL posts a number of useful error messages like

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In Android, when using>

glSurfaceView.setDebugFlags(GLSurfaceView.DEBUG_LOG_GL_CALLS);

OpenGL posts a number of useful error messages like these>

07-21 20:48:47.910: VERBOSE/GLSurfaceView(5052): glGenTextures(1, [0, 0], 1) returns {
07-21 20:48:47.920: VERBOSE/GLSurfaceView(5052):  [1] = 1
07-21 20:48:47.920: VERBOSE/GLSurfaceView(5052): };
07-21 20:48:47.920: VERBOSE/GLSurfaceView(5052): glBindTexture(GL_TEXTURE_2D, 1);
07-21 20:48:47.920: VERBOSE/GLSurfaceView(5052): glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
07-21 20:48:47.920: VERBOSE/GLSurfaceView(5052): glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

Is there a built in way to send a message to the same eclipse android debugging output window (in this case filtering on the tag GLSurfaceView)

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  1. Editorial Team
    Editorial Team
    2026-05-23T21:12:00+00:00Added an answer on May 23, 2026 at 9:12 pm

    One way to do it is just to use the standard logger with the correct tag, so in this case it would be>

    Log.v(“GLSurfaceView”,”Custom Error String”);

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