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Home/ Questions/Q 7160061
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T13:20:08+00:00 2026-05-28T13:20:08+00:00

In AS3 i’ve created a code that load a sound and execute it in

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In AS3 i’ve created a code that load a sound and execute it in streaming.

var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
mySound.load(new URLRequest("surrender.mp3"));
myChannel = mySound.play();

Considering that the mp3 file is placed on the server, i need to trace if it’s already begun or still receiving initial data from the server. Once it’s effectively started i’ve to call a function that initialize some things.

the problem is, how i can trace if a sound or channel object “is playing” ?

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  1. Editorial Team
    Editorial Team
    2026-05-28T13:20:09+00:00Added an answer on May 28, 2026 at 1:20 pm

    You can check this by listening for the different Events the Sound object dispatches as well as its properties like Sound.isBuffering

    Refer to the Sound manpage

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