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Home/ Questions/Q 763161
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T16:30:58+00:00 2026-05-14T16:30:58+00:00

In C# how does one achieve thread signaling?

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In C# how does one achieve thread signaling?

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  1. Editorial Team
    Editorial Team
    2026-05-14T16:30:58+00:00Added an answer on May 14, 2026 at 4:30 pm

    Here is a custom-made console application example for you. Not really a good real world scenario, but the usage of thread signaling is there.

    using System;
    using System.Threading;
    
    class Program
    {
        static void Main()
        {
            bool isCompleted = false;
            int diceRollResult = 0;
    
            // AutoResetEvent is one type of the WaitHandle that you can use for signaling purpose.
            AutoResetEvent waitHandle = new AutoResetEvent(false);
    
            Thread thread = new Thread(delegate() {
                Random random = new Random();
                int numberOfTimesToLoop = random.Next(1, 10);
    
                for (int i = 0; i < numberOfTimesToLoop - 1; i++) {
                    diceRollResult = random.Next(1, 6);
    
                    // Signal the waiting thread so that it knows the result is ready.
                    waitHandle.Set();
    
                    // Sleep so that the waiting thread have enough time to get the result properly - no race condition.
                    Thread.Sleep(1000);
                }
    
                diceRollResult = random.Next(1, 6);
                isCompleted = true;
    
                // Signal the waiting thread so that it knows the result is ready.
                waitHandle.Set();
            });
    
            thread.Start();
    
            while (!isCompleted) {
                // Wait for signal from the dice rolling thread.
                waitHandle.WaitOne();
                Console.WriteLine("Dice roll result: {0}", diceRollResult);
            }
    
            Console.Write("Dice roll completed. Press any key to quit...");
            Console.ReadKey(true);
        }
    }
    
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