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Home/ Questions/Q 756833
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:17:26+00:00 2026-05-14T15:17:26+00:00

In C# I can perform a Console.Beep(). However, if you specify a duration of

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In C# I can perform a Console.Beep(). However, if you specify a duration of say 1000, or 1 second, it will not execute the next line of code until that second passes.

Is there any way possible to execute Console.Beep() in a non-blocking fashion so it will continue to beep and still continue executing the code below it while beeping?

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:17:26+00:00Added an answer on May 14, 2026 at 3:17 pm

    You can run it in a separate thread.

    new Thread(() => Console.Beep()).Start();
    

    I woke this morning to find flurry of comments on this answer. So I thought I would chime in with some other ideas.

    The above can also be achieved running the thread on the Thread Pool, by using the following.

    Action beep = Console.Beep;
    beep.BeginInvoke((a) => { beep.EndInvoke(a); }, null);
    

    The important thing in the above code is to call EndInvoke on your delegate if you use BeginInvoke otherwise you will experience memory leaks.

    From MSDN:Important: Always call EndInvoke to complete your asynchronous call.
    http://msdn.microsoft.com/en-us/library/2e08f6yc(VS.80).aspx

    Alternatively, you can use the dedicated Beep thread to have beeps run in the background when on demand without creating a new thread everytime or using the thread pool (see Simon Chadwick’s comment). As a simple example, you could have the following. Notice that I pass 1 as the maxStackSize, this will ensure that the minimum (not 1, minimum) stack space is committed for this thread, see MSDN for more detail on this.

      class BackgroundBeep
      {
        static Thread _beepThread;
        static AutoResetEvent _signalBeep;
    
        static BackgroundBeep()
        {
          _signalBeep = new AutoResetEvent(false);
          _beepThread = new Thread(() =>
              {
                for (; ; )
                {
                  _signalBeep.WaitOne();
                  Console.Beep();
                }
              }, 1);
          _beepThread.IsBackground = true;
          _beepThread.Start();      
        }
    
        public static void Beep()
        {
          _signalBeep.Set();
        }
      }
    

    With this, all you need to do to run a backround beep at anytime with out creating new threads is make the following call

    BackgroundBeep.Beep();
    
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