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Home/ Questions/Q 8244199
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T21:46:11+00:00 2026-06-07T21:46:11+00:00

In C# I’m in a scenario with the following types provided by the environment:

  • 0

In C# I’m in a scenario with the following types provided by the environment:

public interface IFoo {
}

public abstract class Base {
}

public class Derived : Base, IFoo {
}

public class Arbitrary {
    public Base GetBase() { }
}

Here’s what I’ve written in addition to this. Note that I can guarantee in my code that Arbitrary.GetBase() will always return an instance of Derived.

public class Arbitrary2 : Arbitrary {
    public IFoo GetDerived() {
        return (IFoo)base.GetBase();
    }
}

However this code fails with the message “Cannot convert type ‘Base’ to ‘IFoo'”.

But if I do this then it works:

public class Arbitrary2 : Arbitrary {
    public IFoo GetDerived() {
        Object baseAsObject = base.GetBase();
        return (IFoo)baseAsObject ;
    }
}

Why is this upcast to Object necessary before I downcast it to IFoo? The two pieces of code are functionally identical, and the latter will reliably crash at runtime if the cast is invalid. I don’t understand why the compiler complains.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T21:46:13+00:00Added an answer on June 7, 2026 at 9:46 pm

    You don’t need to do this. Your code should work, as is. See this program for details:

    using System;
    
    public interface IFoo { }
    
    public abstract class Base { }
    
    public class Derived : Base, IFoo { }
    
    public class Arbitrary {
        public Base GetBase() { return new Derived(); }
    }
    
    public class Arbitrary2 : Arbitrary {
        public IFoo GetDerived() {
            return (IFoo)base.GetBase();
        }
    }
    
    class Program
    {
        static void Main(string[] args)
        {
            Arbitrary2 test = new Arbitrary2();
            IFoo check = test.GetDerived();
    
            Console.WriteLine(check.GetType().Name);
    
            Console.WriteLine("Press key to exit:");
            Console.ReadKey();
        }
    }
    
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