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Asked: May 10, 20262026-05-10T20:19:07+00:00 2026-05-10T20:19:07+00:00

In C++, is it possible to have a base plus derived class implement a

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In C++, is it possible to have a base plus derived class implement a single interface?

For example:

class Interface {     public:         virtual void BaseFunction() = 0;         virtual void DerivedFunction() = 0; };  class Base {     public:         virtual void BaseFunction(){} };  class Derived : public Base, public Interface {     public:          void DerivedFunction(){} };  void main() {     Derived derived; } 

This fails because Derived can not be instantiated. As far as the compiler is concerned Interface::BaseFunction is never defined.

So far the only solution I’ve found would be to declare a pass through function in Derived

class Derived : public Base, public Interface {     public:          void DerivedFunction(){}         void BaseFunction(){ Base::BaseFunction(); } }; 

Is there any better solution?


EDIT: If it matters, here is a real world problem I had using MFC dialogs.

I have a dialog class (MyDialog lets say) that derives from CDialog. Due to dependency issues, I need to create an abstract interface (MyDialogInterface). The class that uses MyDialogInterface needs to use the methods specific to MyDialog, but also needs to call CDialog::SetParent. I just solved it by creating MyDialog::SetParent and having it pass through to CDialog::SetParent, but was wondering if there was a better way.

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  1. 2026-05-10T20:19:07+00:00Added an answer on May 10, 2026 at 8:19 pm

    C++ doesn’t notice the function inherited from Base already implements BaseFunction: The function has to be implemented explicitly in a class derived from Interface. Change it this way:

    class Interface {     public:         virtual void BaseFunction() = 0;         virtual void DerivedFunction() = 0; };  class Base : public Interface {     public:         virtual void BaseFunction(){} };  class Derived : public Base {     public:          virtual void DerivedFunction(){} };  int main() {     Derived derived; } 

    If you want to be able to get away with only implementing one of them, split Interface up into two interfaces:

    class DerivedInterface {     public:         virtual void DerivedFunction() = 0; };  class BaseInterface {     public:         virtual void BaseFunction() = 0; };  class Base : public BaseInterface {     public:         virtual void BaseFunction(){} };  class Derived : public DerivedInterface {     public:          virtual void DerivedFunction(){} };    class Both : public DerivedInterface, public Base {     public:          virtual void DerivedFunction(){} };  int main() {     Derived derived;     Base base;     Both both; } 

    Note: main must return int
    Note: it’s good practise to keep virtual in front of member functions in the derived that were virtual in the base, even if it’s not strictly required.

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