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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T23:46:20+00:00 2026-05-15T23:46:20+00:00

In C# (or VB .NET), does the compiler make attempts to optimize property accesses?

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In C# (or VB .NET), does the compiler make attempts to optimize property accesses? For eg.,


public ViewClass View
{
    get
    {
        ...
        Something is computed here
        ....
    }
}

if (View != null)
    View.Something = SomethingElse;


I would imagine that if the compiler could somehow detect that View remains constant between the two accesses, it can refrain from computing the value twice. Are these kind of optimizations performed?

I understand that if View has some intensive computations, it should probably be refactored into a function (GetView()). In my particular case, View involves climbing the visual tree looking for an element of a particular type.

Related: Any references on the workings of the (Microsoft) C# compiler?

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  1. Editorial Team
    Editorial Team
    2026-05-15T23:46:21+00:00Added an answer on May 15, 2026 at 11:46 pm

    Not in general, no. As Steven mentioned there are numerous factors to consider regarding multithreading, if you truly are computing something that might change, you’re correct it should be refactored away from a property. If it won’t change, you should lazy-load it (check if the private member is null, if so then calculate, then return the value).

    If it won’t change and depends on a parameter, you can use a Dictionary or Hashtable as a cache – given the parameter (key) you will store the value. You could have each entry as a WeakReference to the value too, so when the value isn’t referenced anywhere and garbage collection happens, the memory will be freed.

    Hope that helps.

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