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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T02:26:10+00:00 2026-05-16T02:26:10+00:00

In C++, volatile is treated the same way const is: passing a pointer to

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In C++, volatile is treated the same way const is: passing a pointer to volatile data to a function that doesn’t want the volatile modifier triggers a compile error.

int foo(int* bar) { /* snip */ }

int main()
{
    volatile int* baz;
    foo(baz); // error: invalid conversion from ‘volatile int*’ to ‘int*’
}

Why is it dangerous? It’s obvious for the const modifier that removing it can break const correctness; but is there such a thing as “volatile correctness”? I can’t figure out how passing a pointer to volatile data as a pointer to non-volatile data could cause problems.

EDIT Just so you guys know why I was using volatile in the first place: many of Mac OS X’s OSAtomic family of functions (for atomic increments, decrements, additions, subtractions, compare and swap, etc.) takes volatile arguments.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:26:10+00:00Added an answer on May 16, 2026 at 2:26 am

    Not only can the compiler optimize away access to non-volatile variables, it can update them predictively/speculatively, as long as the sequential execution of the program is unaffected.

    If spurious writes to your volatile variable don’t break your design, it probably didn’t need to be volatile in any context.

    For example, it is perfectly legal for the C++03 compiler to transform

    int result;
    void sum_if_all_positive( std::array<N> ary )
    {
        int sum = 0;
        result = -1;
        for( int i = 0; i < N; ++i ) {
            if (ary[i] < 0) return;
            sum += ary[i];
        }
        result = sum;
    }
    

    into

    int result;
    void sum_if_all_positive( std::array<N> ary )
    {
        result = 0;
        for( int i = 0; i < N; ++i ) {
            if (ary[i] < 0) { result = -1; return; }
            result += ary[i];
        }
    }
    

    (Although such a change would provide better performance than enregistering sum only on a few architectures with cheap memory access and very few registers. The Microchip PIC architecture comes to mind.)

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